# D-IF: Uncertainty-aware Human Digitization via Implicit Distribution Field

arXiv: https://arxiv.org/abs/2308.08857 · HTML: https://mlsanity.com/paper/2308.08857/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 49 references that are in the map.
- First posted on arXiv 17 Aug 2023.

## Builds on (most cited first, 30 of 35)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Categorical Depth Distribution Network for Monocular 3D Object Detection](https://mlsanity.com/paper/2103.01100/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [ARCH++: Animation-Ready Clothed Human Reconstruction Revisited](https://mlsanity.com/paper/2108.07845/) (2021)
- [Learning to Reconstruct People in Clothing from a Single RGB Camera](https://mlsanity.com/paper/1903.05885/) (2019)
- [Tex2Shape: Detailed Full Human Body Geometry From a Single Image](https://mlsanity.com/paper/1904.08645/) (2019)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstruction](https://mlsanity.com/paper/2006.08072/) (2020)
- [Detailed Human Avatars from Monocular Video](https://mlsanity.com/paper/1808.01338/) (2018)
- [Variational Relational Point Completion Network](https://mlsanity.com/paper/2104.10154/) (2021)
- [360-Degree Textures of People in Clothing from a Single Image](https://mlsanity.com/paper/1908.07117/) (2019)
- [Monocular Real-Time Volumetric Performance Capture](https://mlsanity.com/paper/2007.13988/) (2020)
- [SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements](https://mlsanity.com/paper/2104.07660/) (2021)
- [Detailed Human Shape Estimation from a Single Image by Hierarchical Mesh Deformation](https://mlsanity.com/paper/1904.10506/) (2019)
- [MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video](https://mlsanity.com/paper/2009.10711/) (2020)
- [Photo Wake-Up: 3D Character Animation from a Single Photo](https://mlsanity.com/paper/1812.02246/) (2018)
- [S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling](https://mlsanity.com/paper/2101.06571/) (2021)

## Built on by (most cited first, 26 of 26)

- [TADA! Text to Animatable Digital Avatars](https://mlsanity.com/paper/2308.10899/) (2023)
- [SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction](https://mlsanity.com/paper/2312.06704/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors](https://mlsanity.com/paper/2406.12459/) (2024)
- [Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models](https://mlsanity.com/paper/2406.08475/) (2024)
- [Generalizable Human Gaussians from Single-View Image](https://mlsanity.com/paper/2406.06050/) (2024)
- [HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusion](https://mlsanity.com/paper/2311.16961/) (2023)
- [Template-Free Single-View 3D Human Digitalization with Diffusion-Guided LRM](https://mlsanity.com/paper/2401.12175/) (2024)
- [PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing](https://mlsanity.com/paper/2409.10141/) (2024)
- [Disco4D: Disentangled 4D Human Generation and Animation from a Single Image](https://mlsanity.com/paper/2409.17280/) (2024)
- [PuzzleAvatar: Assembling 3D Avatars from Personal Albums](https://mlsanity.com/paper/2405.14869/) (2024)
- [Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergy](https://mlsanity.com/paper/2412.06698/) (2024)
- [DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans](https://mlsanity.com/paper/2404.00485/) (2024)
- [HiLo: Detailed and Robust 3D Clothed Human Reconstruction with High-and Low-Frequency Information of Parametric Models](https://mlsanity.com/paper/2404.04876/) (2024)
- [SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction](https://mlsanity.com/paper/2510.07723/) (2025)
- [R2Human: Real-Time 3D Human Appearance Rendering from a Single Image](https://mlsanity.com/paper/2312.05826/) (2023)
- [Semantic Human Mesh Reconstruction with Textures](https://mlsanity.com/paper/2403.02561/) (2024)
- [Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images](https://mlsanity.com/paper/2409.18364/) (2024)
- [StdGEN: Semantic-Decomposed 3D Character Generation from Single Images](https://mlsanity.com/paper/2411.05738/) (2024)
- [An Embeddable Implicit IUVD Representation for Part-based 3D Human Surface Reconstruction](https://mlsanity.com/paper/2401.16810/) (2024)
- [Uncertainty modeling for fine-tuned implicit functions](https://mlsanity.com/paper/2406.12082/) (2024)
- [FOF-X: Towards Real-time Detailed Human Reconstruction from a Single Image](https://mlsanity.com/paper/2412.05961/) (2024)
- [AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation](https://mlsanity.com/paper/2502.19441/) (2025)
- [Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video](https://mlsanity.com/paper/2505.07333/) (2025)
- [CHRIS: Clothed Human Reconstruction with Side View Consistency](https://mlsanity.com/paper/2505.12005/) (2025)
- [MuNet: A Mutualistic Network for Joint 3D Human Mesh Recovery and 3D Clothed Human Reconstruction from Single Images](https://mlsanity.com/paper/2605.25861/) (2026)

## Abstract (arXiv)

Realistic virtual humans play a crucial role in numerous industries, such as metaverse, intelligent healthcare, and self-driving simulation. But creating them on a large scale with high levels of realism remains a challenge. The utilization of deep implicit function sparks a new era of image-based 3D clothed human reconstruction, enabling pixel-aligned shape recovery with fine details. Subsequently, the vast majority of works locate the surface by regressing the deterministic implicit value for each point. However, should all points be treated equally regardless of their proximity to the surface? In this paper, we propose replacing the implicit value with an adaptive uncertainty distribution, to differentiate between points based on their distance to the surface. This simple ``value to distribution'' transition yields significant improvements on nearly all the baselines. Furthermore, qualitative results demonstrate that the models trained using our uncertainty distribution loss, can capture more intricate wrinkles, and realistic limbs. Code and models are available for research purposes at https://github.com/psyai-net/D-IF_release.
