# Learning to Identify Critical States for Reinforcement Learning from Videos

arXiv: https://arxiv.org/abs/2308.07795 · HTML: https://mlsanity.com/paper/2308.07795/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 83 references that are in the map.
- First posted on arXiv 15 Aug 2023.

## Builds on (most cited first, 30 of 52)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Maps](https://mlsanity.com/paper/1312.6034/) (2013)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [SmoothGrad: removing noise by adding noise](https://mlsanity.com/paper/1706.03825/) (2017)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Deep Learning in Neural Networks: An Overview](https://mlsanity.com/paper/1404.7828/) (2014)
- [Generalizing to Unseen Domains: A Survey on Domain Generalization](https://mlsanity.com/paper/2103.03097/) (2021)
- [Domain Generalization: A Survey](https://mlsanity.com/paper/2103.02503/) (2021)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Interpretable Explanations of Black Boxes by Meaningful Perturbation](https://mlsanity.com/paper/1704.03296/) (2017)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Rationalizing Neural Predictions](https://mlsanity.com/paper/1606.04155/) (2016)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Understanding the Role of Individual Units in a Deep Neural Network](https://mlsanity.com/paper/2009.05041/) (2020)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [G-TAD: Sub-Graph Localization for Temporal Action Detection](https://mlsanity.com/paper/1911.11462/) (2019)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [Programmatically Interpretable Reinforcement Learning](https://mlsanity.com/paper/1804.02477/) (2018)
- [Verifiable Reinforcement Learning via Policy Extraction](https://mlsanity.com/paper/1805.08328/) (2018)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)

## Built on by (most cited first, 9 of 9)

- [Faster Diffusion via Temporal Attention Decomposition](https://mlsanity.com/paper/2404.02747/) (2024)
- [Towards Generalist Robot Learning from Internet Video: A Survey](https://mlsanity.com/paper/2404.19664/) (2024)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [A Snapshot of Influence: A Local Data Attribution Framework for Online Reinforcement Learning](https://mlsanity.com/paper/2505.19281/) (2025)
- [SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions](https://mlsanity.com/paper/2410.18416/) (2024)
- [Behaviour Discovery and Attribution for Explainable Reinforcement Learning](https://mlsanity.com/paper/2503.14973/) (2025)
- [Exploiting Policy Idling for Dexterous Manipulation](https://mlsanity.com/paper/2508.15669/) (2025)
- [From Actions to Words: Towards Abstractive-Textual Policy Summarization in RL](https://mlsanity.com/paper/2503.10509/) (2025)
- [Active Query Selection for Crowd-Based Reinforcement Learning](https://mlsanity.com/paper/2508.19132/) (2025)

## Abstract (arXiv)

Recent work on deep reinforcement learning (DRL) has pointed out that algorithmic information about good policies can be extracted from offline data which lack explicit information about executed actions. For example, videos of humans or robots may convey a lot of implicit information about rewarding action sequences, but a DRL machine that wants to profit from watching such videos must first learn by itself to identify and recognize relevant states/actions/rewards. Without relying on ground-truth annotations, our new method called Deep State Identifier learns to predict returns from episodes encoded as videos. Then it uses a kind of mask-based sensitivity analysis to extract/identify important critical states. Extensive experiments showcase our method's potential for understanding and improving agent behavior. The source code and the generated datasets are available at https://github.com/AI-Initiative-KAUST/VideoRLCS.
