# SpecTracle: Wearable Facial Motion Tracking from Unobtrusive Peripheral Cameras

arXiv: https://arxiv.org/abs/2308.07502 · HTML: https://mlsanity.com/paper/2308.07502/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 41 references that are in the map.
- First posted on arXiv 14 Aug 2023.

## Builds on (most cited first, 8 of 8)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [What Else Can Fool Deep Learning? Addressing Color Constancy Errors on Deep Neural Network Performance](https://mlsanity.com/paper/1912.06960/) (2019)
- [Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks](https://mlsanity.com/paper/1609.06536/) (2016)
- [NeckSense: A Multi-Sensor Necklace for Detecting Eating Activities in Free-Living Conditions](https://mlsanity.com/paper/1911.07179/) (2019)
- [Egocentric Videoconferencing](https://mlsanity.com/paper/2107.03109/) (2021)

## Abstract (arXiv)

Facial motion tracking in head-mounted displays (HMD) has the potential to enable immersive "face-to-face" interaction in a virtual environment. However, current works on facial tracking are not suitable for unobtrusive augmented reality (AR) glasses or do not have the ability to track arbitrary facial movements. In this work, we demonstrate a novel system called SpecTracle that tracks a user's facial motions using two wide-angle cameras mounted right next to the visor of a Hololens. Avoiding the usage of cameras extended in front of the face, our system greatly improves the feasibility to integrate full-face tracking into a low-profile form factor. We also demonstrate that a neural network-based model processing the wide-angle cameras can run in real-time at 24 frames per second (fps) on a mobile GPU and track independent facial movement for different parts of the face with a user-independent model. Using a short personalized calibration, the system improves its tracking performance by 42.3% compared to the user-independent model.
