# Reducing Training Demands for 3D Gait Recognition with Deep Koopman Operator Constraints

arXiv: https://arxiv.org/abs/2308.07468 · HTML: https://mlsanity.com/paper/2308.07468/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 37 references that are in the map.
- First posted on arXiv 14 Aug 2023.

## Builds on (most cited first, 17 of 17)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Deep learning for universal linear embeddings of nonlinear dynamics](https://mlsanity.com/paper/1712.09707/) (2017)
- [Learning Face Representation from Scratch](https://mlsanity.com/paper/1411.7923/) (2014)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)

## Abstract (arXiv)

Deep learning research has made many biometric recognition solution viable, but it requires vast training data to achieve real-world generalization. Unlike other biometric traits, such as face and ear, gait samples cannot be easily crawled from the web to form massive unconstrained datasets. As the human body has been extensively studied for different digital applications, one can rely on prior shape knowledge to overcome data scarcity. This work follows the recent trend of fitting a 3D deformable body model into gait videos using deep neural networks to obtain disentangled shape and pose representations for each frame. To enforce temporal consistency in the network, we introduce a new Linear Dynamical Systems (LDS) module and loss based on Koopman operator theory, which provides an unsupervised motion regularization for the periodic nature of gait, as well as a predictive capacity for extending gait sequences. We compare LDS to the traditional adversarial training approach and use the USF HumanID and CASIA-B datasets to show that LDS can obtain better accuracy with less training data. Finally, we also show that our 3D modeling approach is much better than other 3D gait approaches in overcoming viewpoint variation under normal, bag-carrying and clothing change conditions.
