# Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents

arXiv: https://arxiv.org/abs/2308.07241 · HTML: https://mlsanity.com/paper/2308.07241/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 43 references that are in the map.
- First posted on arXiv 14 Aug 2023.

## Builds on (most cited first, 30 of 34)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Episodic Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2105.06453/) (2021)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale](https://mlsanity.com/paper/2204.03514/) (2022)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [Cross-modal Map Learning for Vision and Language Navigation](https://mlsanity.com/paper/2203.05137/) (2022)
- [Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation](https://mlsanity.com/paper/2210.07506/) (2022)
- [Mapping Instructions and Visual Observations to Actions with Reinforcement Learning](https://mlsanity.com/paper/1704.08795/) (2017)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [Neural Modular Control for Embodied Question Answering](https://mlsanity.com/paper/1810.11181/) (2018)
- [Hierarchical Task Learning from Language Instructions with Unified Transformers and Self-Monitoring](https://mlsanity.com/paper/2106.03427/) (2021)
- [Visual Semantic Planning using Deep Successor Representations](https://mlsanity.com/paper/1705.08080/) (2017)
- [Prompter: Utilizing Large Language Model Prompting for a Data Efficient Embodied Instruction Following](https://mlsanity.com/paper/2211.03267/) (2022)
- [Factorizing Perception and Policy for Interactive Instruction Following](https://mlsanity.com/paper/2012.03208/) (2020)

## Built on by (most cited first, 30 of 33)

- [EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agents](https://mlsanity.com/paper/2501.11858/) (2025)
- [A Survey on Robotics with Foundation Models: toward Embodied AI](https://mlsanity.com/paper/2402.02385/) (2024)
- [KARMA: Augmenting Embodied AI Agents with Long-and-short Term Memory Systems](https://mlsanity.com/paper/2409.14908/) (2024)
- [EPO: Hierarchical LLM Agents with Environment Preference Optimization](https://mlsanity.com/paper/2408.16090/) (2024)
- [Online Continual Learning For Interactive Instruction Following Agents](https://mlsanity.com/paper/2403.07548/) (2024)
- [ThinkBot: Embodied Instruction Following with Thought Chain Reasoning](https://mlsanity.com/paper/2312.07062/) (2023)
- [ReALFRED: An Embodied Instruction Following Benchmark in Photo-Realistic Environments](https://mlsanity.com/paper/2407.18550/) (2024)
- [CLiViS: Unleashing Cognitive Map through Linguistic-Visual Synergy for Embodied Visual Reasoning](https://mlsanity.com/paper/2506.17629/) (2025)
- [Reinforced Reasoning for Embodied Planning](https://mlsanity.com/paper/2505.22050/) (2025)
- [Multi-Modal Grounded Planning and Efficient Replanning For Learning Embodied Agents with A Few Examples](https://mlsanity.com/paper/2412.17288/) (2024)
- [ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learning](https://mlsanity.com/paper/2510.12693/) (2025)
- [HELPER-X: A Unified Instructable Embodied Agent to Tackle Four Interactive Vision-Language Domains with Memory-Augmented Language Models](https://mlsanity.com/paper/2404.19065/) (2024)
- [Embodied Instruction Following in Unknown Environments](https://mlsanity.com/paper/2406.11818/) (2024)
- [LocateAnything3D: Vision-Language 3D Detection with Chain-of-Sight](https://mlsanity.com/paper/2511.20648/) (2025)
- [Socratic Planner: Self-QA-Based Zero-Shot Planning for Embodied Instruction Following](https://mlsanity.com/paper/2404.15190/) (2024)
- [RoboAgent: Chaining Basic Capabilities for Embodied Task Planning](https://mlsanity.com/paper/2604.07774/) (2026)
- [DISCO: Embodied Navigation and Interaction via Differentiable Scene Semantics and Dual-level Control](https://mlsanity.com/paper/2407.14758/) (2024)
- [Closed-Loop Long-Horizon Robotic Planning via Equilibrium Sequence Modeling](https://mlsanity.com/paper/2410.01440/) (2024)
- [RoboGPT: an intelligent agent of making embodied long-term decisions for daily instruction tasks](https://mlsanity.com/paper/2311.15649/) (2023)
- [HybridGen: VLM-Guided Hybrid Planning for Scalable Data Generation of Imitation Learning](https://mlsanity.com/paper/2503.13171/) (2025)
- [When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution](https://mlsanity.com/paper/2605.14504/) (2026)
- [Efficient Navigation in Unknown Indoor Environments with Vision-Language Models](https://mlsanity.com/paper/2510.04991/) (2025)
- [Conditional Multi-Stage Failure Recovery for Embodied Agents](https://mlsanity.com/paper/2507.06016/) (2025)
- [HARMONI: Multimodal Personalization of Multi-User Human-Robot Interactions with LLMs](https://mlsanity.com/paper/2601.19839/) (2026)
- [SVLL: Staged Vision-Language Learning for Physically Grounded Embodied Task Planning](https://mlsanity.com/paper/2603.11563/) (2026)
- [Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization](https://mlsanity.com/paper/2604.13533/) (2026)
- [ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation](https://mlsanity.com/paper/2604.13633/) (2026)
- [HAPFI: History-Aware Planning based on Fused Information](https://mlsanity.com/paper/2407.16533/) (2024)
- [Multi-Objective Planning with Contextual Lexicographic Reward Preferences](https://mlsanity.com/paper/2502.10476/) (2025)
- [Cross-Domain Demo-to-Code via Neurosymbolic Counterfactual Reasoning](https://mlsanity.com/paper/2603.18495/) (2026)

## Abstract (arXiv)

Accomplishing household tasks requires to plan step-by-step actions considering the consequences of previous actions. However, the state-of-the-art embodied agents often make mistakes in navigating the environment and interacting with proper objects due to imperfect learning by imitating experts or algorithmic planners without such knowledge. To improve both visual navigation and object interaction, we propose to consider the consequence of taken actions by CAPEAM (Context-Aware Planning and Environment-Aware Memory) that incorporates semantic context (e.g., appropriate objects to interact with) in a sequence of actions, and the changed spatial arrangement and states of interacted objects (e.g., location that the object has been moved to) in inferring the subsequent actions. We empirically show that the agent with the proposed CAPEAM achieves state-of-the-art performance in various metrics using a challenging interactive instruction following benchmark in both seen and unseen environments by large margins (up to +10.70% in unseen env.).
