# Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases

arXiv: https://arxiv.org/abs/2308.07118 · HTML: https://mlsanity.com/paper/2308.07118/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 75 of its 110 references that are in the map.
- First posted on arXiv 14 Aug 2023.

## Builds on (most cited first, 30 of 75)

- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)

## Built on by (most cited first, 10 of 10)

- [Advancing Multi-Agent Systems Through Model Context Protocol: Architecture, Implementation, and Applications](https://mlsanity.com/paper/2504.21030/) (2025)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [Is Single-View Mesh Reconstruction Ready for Robotics?](https://mlsanity.com/paper/2505.17966/) (2025)
- [Geometric Algebra Planes: Convex Implicit Neural Volumes](https://mlsanity.com/paper/2411.13525/) (2024)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [uSF: Learning Neural Semantic Field with Uncertainty](https://mlsanity.com/paper/2312.08012/) (2023)
- [Novel View Synthesis with Neural Radiance Fields for Industrial Robot Applications](https://mlsanity.com/paper/2405.04345/) (2024)
- [Quantum Implicit Neural Representations for 3D Scene Reconstruction and Novel View Synthesis](https://mlsanity.com/paper/2512.12683/) (2025)
- [Timeliness-Fidelity Tradeoff in 3D Scene Representations](https://mlsanity.com/paper/2407.16575/) (2024)
- [Task-Oriented Communications for 3D Scene Representation: Balancing Timeliness and Fidelity](https://mlsanity.com/paper/2509.17282/) (2025)

## Abstract (arXiv)

The proliferation of technologies, such as extended reality (XR), has increased the demand for high-quality three-dimensional (3D) graphical representations. Industrial 3D applications encompass computer-aided design (CAD), finite element analysis (FEA), scanning, and robotics. However, current methods employed for industrial 3D representations suffer from high implementation costs and reliance on manual human input for accurate 3D modeling. To address these challenges, neural radiance fields (NeRFs) have emerged as a promising approach for learning 3D scene representations based on provided training 2D images. Despite a growing interest in NeRFs, their potential applications in various industrial subdomains are still unexplored. In this paper, we deliver a comprehensive examination of NeRF industrial applications while also providing direction for future research endeavors. We also present a series of proof-of-concept experiments that demonstrate the potential of NeRFs in the industrial domain. These experiments include NeRF-based video compression techniques and using NeRFs for 3D motion estimation in the context of collision avoidance. In the video compression experiment, our results show compression savings up to 48% and 74% for resolutions of 1920x1080 and 300x168, respectively. The motion estimation experiment used a 3D animation of a robotic arm to train Dynamic-NeRF (D-NeRF) and achieved an average peak signal-to-noise ratio (PSNR) of disparity map with the value of 23 dB and an structural similarity index measure (SSIM) 0.97.
