# S3IM: Stochastic Structural SIMilarity and Its Unreasonable Effectiveness for Neural Fields

arXiv: https://arxiv.org/abs/2308.07032 · HTML: https://mlsanity.com/paper/2308.07032/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 56 references that are in the map.
- First posted on arXiv 14 Aug 2023.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Understanding deep learning requires rethinking generalization](https://mlsanity.com/paper/1611.03530/) (2016)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Artificial Neural Variability for Deep Learning: On Overfitting, Noise Memorization, and Catastrophic Forgetting](https://mlsanity.com/paper/2011.06220/) (2020)
- [A Review Paper: Noise Models in Digital Image Processing](https://mlsanity.com/paper/1505.03489/) (2015)

## Built on by (most cited first, 25 of 25)

- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)
- [Human101: Training 100+FPS Human Gaussians in 100s from 1 View](https://mlsanity.com/paper/2312.15258/) (2023)
- [Thermal-NeRF: Neural Radiance Fields from an Infrared Camera](https://mlsanity.com/paper/2403.10340/) (2024)
- [I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions](https://mlsanity.com/paper/2510.22161/) (2025)
- [PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects](https://mlsanity.com/paper/2409.14331/) (2024)
- [City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web](https://mlsanity.com/paper/2312.16457/) (2023)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM](https://mlsanity.com/paper/2503.21778/) (2025)
- [RPBG: Towards Robust Neural Point-based Graphics in the Wild](https://mlsanity.com/paper/2405.05663/) (2024)
- [StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting](https://mlsanity.com/paper/2503.06462/) (2025)
- [GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video](https://mlsanity.com/paper/2411.09952/) (2024)
- [DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes](https://mlsanity.com/paper/2508.20965/) (2025)
- [Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Rendering](https://mlsanity.com/paper/2405.06214/) (2024)
- [Multiplane Prior Guided Few-Shot Aerial Scene Rendering](https://mlsanity.com/paper/2406.04961/) (2024)
- [Oblique-MERF: Revisiting and Improving MERF for Oblique Photography](https://mlsanity.com/paper/2404.09531/) (2024)
- [CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenes](https://mlsanity.com/paper/2409.05166/) (2024)
- [MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video](https://mlsanity.com/paper/2405.12806/) (2024)
- [Multiscale Corrections by Continuous Super-Resolution](https://mlsanity.com/paper/2411.07576/) (2024)
- [DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal](https://mlsanity.com/paper/2504.04679/) (2025)
- [HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs](https://mlsanity.com/paper/2602.16950/) (2026)
- [Neural Field Classifiers via Target Encoding and Classification Loss](https://mlsanity.com/paper/2403.01058/) (2024)
- [MS-Glance: Bio-Insipred Non-semantic Context Vectors and their Applications in Supervising Image Reconstruction](https://mlsanity.com/paper/2410.23577/) (2024)
- [CASA-SDF: Curriculum-Aware Spatial Adaptation with Curvature-Guided Density for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2607.13492/) (2026)

## Abstract (arXiv)

Recently, Neural Radiance Field (NeRF) has shown great success in rendering novel-view images of a given scene by learning an implicit representation with only posed RGB images. NeRF and relevant neural field methods (e.g., neural surface representation) typically optimize a point-wise loss and make point-wise predictions, where one data point corresponds to one pixel. Unfortunately, this line of research failed to use the collective supervision of distant pixels, although it is known that pixels in an image or scene can provide rich structural information. To the best of our knowledge, we are the first to design a nonlocal multiplex training paradigm for NeRF and relevant neural field methods via a novel Stochastic Structural SIMilarity (S3IM) loss that processes multiple data points as a whole set instead of process multiple inputs independently. Our extensive experiments demonstrate the unreasonable effectiveness of S3IM in improving NeRF and neural surface representation for nearly free. The improvements of quality metrics can be particularly significant for those relatively difficult tasks: e.g., the test MSE loss unexpectedly drops by more than 90% for TensoRF and DVGO over eight novel view synthesis tasks; a 198% F-score gain and a 64% Chamfer L1 distance reduction for NeuS over eight surface reconstruction tasks. Moreover, S3IM is consistently robust even with sparse inputs, corrupted images, and dynamic scenes.
