# EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere

arXiv: https://arxiv.org/abs/2308.06493 · HTML: https://mlsanity.com/paper/2308.06493/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 52 references that are in the map.
- First posted on arXiv 12 Aug 2023.

## Builds on (most cited first, 26 of 26)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors](https://mlsanity.com/paper/2203.08528/) (2022)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [SimPoE: Simulated Character Control for 3D Human Pose Estimation](https://mlsanity.com/paper/2104.00683/) (2021)
- [AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing](https://mlsanity.com/paper/2207.13784/) (2022)
- [Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs](https://mlsanity.com/paper/1703.08014/) (2017)
- [Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model](https://mlsanity.com/paper/2304.08577/) (2023)
- [Ego-Body Pose Estimation via Ego-Head Pose Estimation](https://mlsanity.com/paper/2212.04636/) (2022)
- [QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars](https://mlsanity.com/paper/2209.09391/) (2022)
- [Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation](https://mlsanity.com/paper/2203.15720/) (2022)
- [Visibility Aware Human-Object Interaction Tracking from Single RGB Camera](https://mlsanity.com/paper/2303.16479/) (2023)
- [UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture](https://mlsanity.com/paper/2208.01633/) (2022)
- [Estimating Egocentric 3D Human Pose in Global Space](https://mlsanity.com/paper/2104.13454/) (2021)
- [FLAG: Flow-based 3D Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2203.05789/) (2022)
- [IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds](https://mlsanity.com/paper/2304.12518/) (2023)
- [UmeTrack: Unified multi-view end-to-end hand tracking for VR](https://mlsanity.com/paper/2211.00099/) (2022)
- [EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors](https://mlsanity.com/paper/2305.01599/) (2023)
- [LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals](https://mlsanity.com/paper/2103.01500/) (2021)
- [QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors](https://mlsanity.com/paper/2306.05666/) (2023)
- [A Mobile Robot Hand-Arm Teleoperation System by Vision and IMU](https://mlsanity.com/paper/2003.05212/) (2020)
- [HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing](https://mlsanity.com/paper/2303.07016/) (2023)
- [UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality](https://mlsanity.com/paper/2012.03680/) (2020)

## Built on by (most cited first, 30 of 34)

- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation](https://mlsanity.com/paper/2504.08654/) (2025)
- [EgoSim: An Egocentric Multi-view Simulator and Real Dataset for Body-worn Cameras during Motion and Activity](https://mlsanity.com/paper/2502.18373/) (2025)
- [DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers](https://mlsanity.com/paper/2402.09211/) (2024)
- [EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling](https://mlsanity.com/paper/2412.10235/) (2024)
- [From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models](https://mlsanity.com/paper/2504.05265/) (2025)
- [LookOut: Real-World Humanoid Egocentric Navigation](https://mlsanity.com/paper/2508.14466/) (2025)
- [Bring Your Rear Cameras for Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2503.11652/) (2025)
- [Human Motion Capture from Loose and Sparse Inertial Sensors with Garment-aware Diffusion Models](https://mlsanity.com/paper/2506.15290/) (2025)
- [ECHO: Ego-Centric modeling of Human-Object interactions](https://mlsanity.com/paper/2508.21556/) (2025)
- [Group Inertial Poser: Multi-Person Pose and Global Translation from Sparse Inertial Sensors and Ultra-Wideband Ranging](https://mlsanity.com/paper/2510.21654/) (2025)
- [EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR](https://mlsanity.com/paper/2603.04090/) (2026)
- [Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors](https://mlsanity.com/paper/2603.16233/) (2026)
- [Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors](https://mlsanity.com/paper/2510.17101/) (2025)
- [Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach](https://mlsanity.com/paper/2512.16456/) (2025)
- [EgoExoMoCap: Distributed Ego-Exo Human Motion Capture](https://mlsanity.com/paper/2607.15868/) (2026)
- [Efficient 3D Full-Body Motion Generation from Sparse Tracking Inputs with Temporal Windows](https://mlsanity.com/paper/2505.01802/) (2025)
- [Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputs](https://mlsanity.com/paper/2511.16264/) (2025)
- [OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstruction](https://mlsanity.com/paper/2512.19283/) (2025)
- [Human Motion Estimation with Everyday Wearables](https://mlsanity.com/paper/2512.21209/) (2025)
- [Mocap Anywhere: Towards Pairwise-Distance based Motion Capture in the Wild (for the Wild)](https://mlsanity.com/paper/2601.19519/) (2026)
- [EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Reality](https://mlsanity.com/paper/2602.05590/) (2026)
- [EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing](https://mlsanity.com/paper/2605.13041/) (2026)
- [AtomicMotion: Learning Human Motion From Different Human Parts](https://mlsanity.com/paper/2605.22631/) (2026)
- [Ultra Diffusion Poser: Diffusion-Based Human Motion Tracking From Sparse Inertial Sensors and Ranging-Based Between-Sensor Distances](https://mlsanity.com/paper/2606.02153/) (2026)
- [MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations](https://mlsanity.com/paper/2606.23000/) (2026)
- [SkillSpotter: Pose-Aware Multi-View Skilled Action Detection and Grading in Ego-Exo Videos](https://mlsanity.com/paper/2606.31127/) (2026)
- [EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder](https://mlsanity.com/paper/2607.27755/) (2026)
- [Everybody Tracking Every Body](https://mlsanity.com/paper/2608.29927/) (2026)
- [One Sensor, Whole Body - 3D Body Pose from a Single Consumer Earbud IMU](https://mlsanity.com/paper/2609.34978/) (2026)

## Abstract (arXiv)

Full-body egocentric pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representations on headset-based platforms. However, existing methods over-rely on the indoor motion-capture spaces in which datasets were recorded, while simultaneously assuming continuous joint motion capture and uniform body dimensions. We propose EgoPoser to overcome these limitations with four main contributions. 1) EgoPoser robustly models body pose from intermittent hand position and orientation tracking only when inside a headset's field of view. 2) We rethink input representations for headset-based ego-pose estimation and introduce a novel global motion decomposition method that predicts full-body pose independent of global positions. 3) We enhance pose estimation by capturing longer motion time series through an efficient SlowFast module design that maintains computational efficiency. 4) EgoPoser generalizes across various body shapes for different users. We experimentally evaluate our method and show that it outperforms state-of-the-art methods both qualitatively and quantitatively while maintaining a high inference speed of over 600fps. EgoPoser establishes a robust baseline for future work where full-body pose estimation no longer needs to rely on outside-in capture and can scale to large-scale and unseen environments.
