# A Game-Theoretic Framework for Joint Forecasting and Planning

arXiv: https://arxiv.org/abs/2308.06137 · HTML: https://mlsanity.com/paper/2308.06137/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 24 references that are in the map.
- First posted on arXiv 11 Aug 2023.

## Builds on (most cited first, 13 of 13)

- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gap](https://mlsanity.com/paper/2103.03236/) (2021)
- [Social NCE: Contrastive Learning of Socially-aware Motion Representations](https://mlsanity.com/paper/2012.11717/) (2020)
- [End-to-end Contextual Perception and Prediction with Interaction Transformer](https://mlsanity.com/paper/2008.05927/) (2020)
- [Learning to Evaluate Perception Models Using Planner-Centric Metrics](https://mlsanity.com/paper/2004.08745/) (2020)
- [Multimodal Deep Generative Models for Trajectory Prediction: A Conditional Variational Autoencoder Approach](https://mlsanity.com/paper/2008.03880/) (2020)
- [Towards Robust and Adaptive Motion Forecasting: A Causal Representation Perspective](https://mlsanity.com/paper/2111.14820/) (2021)
- [Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games](https://mlsanity.com/paper/1909.04694/) (2019)
- [A Non-Cooperative Game Approach to Autonomous Racing](https://mlsanity.com/paper/1712.03913/) (2017)
- [ALGAMES: A Fast Augmented Lagrangian Solver for Constrained Dynamic Games](https://mlsanity.com/paper/2104.08452/) (2021)
- [Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations](https://mlsanity.com/paper/2106.03611/) (2021)
- [Rethinking Trajectory Forecasting Evaluation](https://mlsanity.com/paper/2107.10297/) (2021)
- [Towards Data-Driven Synthesis of Autonomous Vehicle Safety Concepts](https://mlsanity.com/paper/2107.14412/) (2021)

## Built on by (most cited first, 5 of 5)

- [InteRACT: Transformer Models for Human Intent Prediction Conditioned on Robot Actions](https://mlsanity.com/paper/2311.12943/) (2023)
- [ManiCast: Collaborative Manipulation with Cost-Aware Human Forecasting](https://mlsanity.com/paper/2310.13258/) (2023)
- [Interaction-Merged Motion Planning: Effectively Leveraging Diverse Motion Datasets for Robust Planning](https://mlsanity.com/paper/2507.04790/) (2025)
- [Non-differentiable Reward Optimization for Diffusion-based Autonomous Motion Planning](https://mlsanity.com/paper/2507.12977/) (2025)
- [Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training](https://mlsanity.com/paper/2607.19971/) (2026)

## Abstract (arXiv)

Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the long tail of possible events, which are rarely observed in limited datasets. On the other hand, planning for worst-case motions leads to overtly conservative behavior and a "frozen robot". Instead, we aim to learn forecasts that predict counterfactuals that humans guard against. We propose a novel game-theoretic framework for joint planning and forecasting with the payoff being the performance of the planner against the demonstrator, and present practical algorithms to train models in an end-to-end fashion. We demonstrate that our proposed algorithm results in safer plans in a crowd navigation simulator and real-world datasets of pedestrian motion. We release our code at https://github.com/portal-cornell/Game-Theoretic-Forecasting-Planning.
