# Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space

arXiv: https://arxiv.org/abs/2308.06076 · HTML: https://mlsanity.com/paper/2308.06076/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 47 references that are in the map.
- First posted on arXiv 11 Aug 2023.

## Builds on (most cited first, 27 of 27)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?](https://mlsanity.com/paper/1711.09577/) (2017)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Flow-Grounded Spatial-Temporal Video Prediction from Still Images](https://mlsanity.com/paper/1807.09755/) (2018)
- [Video Generation from Single Semantic Label Map](https://mlsanity.com/paper/1903.04480/) (2019)
- [TransMoMo: Invariance-Driven Unsupervised Video Motion Retargeting](https://mlsanity.com/paper/2003.14401/) (2020)
- [Hierarchical Video Generation from Orthogonal Information: Optical Flow and Texture](https://mlsanity.com/paper/1711.09618/) (2017)
- [Facial Expression Retargeting from Human to Avatar Made Easy](https://mlsanity.com/paper/2008.05110/) (2020)
- [Accurate Face Rig Approximation with Deep Differential Subspace Reconstruction](https://mlsanity.com/paper/2006.01746/) (2020)
- [MMFace4D: A Large-Scale Multi-Modal 4D Face Dataset for Audio-Driven 3D Face Animation](https://mlsanity.com/paper/2303.09797/) (2023)
- [Animating Through Warping: an Efficient Method for High-Quality Facial Expression Animation](https://mlsanity.com/paper/2008.00362/) (2020)

## Built on by (most cited first, 4 of 4)

- [MMHead: Towards Fine-grained Multi-modal 3D Facial Animation](https://mlsanity.com/paper/2410.07757/) (2024)
- [SingingHead: A Large-scale 4D Dataset for Singing Head Animation](https://mlsanity.com/paper/2312.04369/) (2023)
- [VividListener: Expressive and Controllable Listener Dynamics Modeling for Multi-Modal Responsive Interaction](https://mlsanity.com/paper/2504.21718/) (2025)
- [TopoRig: Topology-Agnostic Facial Rigging via Multi-Source Supervision](https://mlsanity.com/paper/2609.15746/) (2026)

## Abstract (arXiv)

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches and facial rigging techniques are time-consuming, labor-intensive, and lack standardized configurations, making facial animation production challenging and costly. In this paper, we propose a novel self-supervised framework, Versatile Face Animator, which combines facial motion capture with motion retargeting in an end-to-end manner, eliminating the need for blendshapes or rigs. Our method has the following two main characteristics: 1) we propose an RGBD animation module to learn facial motion from raw RGBD videos by hierarchical motion dictionaries and animate RGBD images rendered from 3D facial mesh coarse-to-fine, enabling facial animation on arbitrary 3D characters regardless of their topology, textures, blendshapes, and rigs; and 2) we introduce a mesh retarget module to utilize RGBD animation to create 3D facial animation by manipulating facial mesh with controller transformations, which are estimated from dense optical flow fields and blended together with geodesic-distance-based weights. Comprehensive experiments demonstrate the effectiveness of our proposed framework in generating impressive 3D facial animation results, highlighting its potential as a promising solution for the cost-effective and efficient production of facial animation in the metaverse.
