# CaPhy: Capturing Physical Properties for Animatable Human Avatars

arXiv: https://arxiv.org/abs/2308.05925 · HTML: https://mlsanity.com/paper/2308.05925/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 62 references that are in the map.
- First posted on arXiv 11 Aug 2023.

## Builds on (most cited first, 30 of 51)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [Tex2Shape: Detailed Full Human Body Geometry From a Single Image](https://mlsanity.com/paper/1904.08645/) (2019)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion](https://mlsanity.com/paper/2110.13746/) (2021)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video](https://mlsanity.com/paper/2201.12792/) (2022)
- [BCNet: Learning Body and Cloth Shape from A Single Image](https://mlsanity.com/paper/2004.00214/) (2020)
- [Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images](https://mlsanity.com/paper/2003.12753/) (2020)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensor](https://mlsanity.com/paper/1804.06023/) (2018)
- [LiveCap: Real-time Human Performance Capture from Monocular Video](https://mlsanity.com/paper/1810.02648/) (2018)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [The Power of Points for Modeling Humans in Clothing](https://mlsanity.com/paper/2109.01137/) (2021)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing](https://mlsanity.com/paper/2007.11610/) (2020)
- [AvatarReX: Real-time Expressive Full-body Avatars](https://mlsanity.com/paper/2305.04789/) (2023)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)

## Built on by (most cited first, 20 of 20)

- [Human Gaussian Splatting: Real-time Rendering of Animatable Avatars](https://mlsanity.com/paper/2311.17113/) (2023)
- [PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations](https://mlsanity.com/paper/2404.04421/) (2024)
- [DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulation](https://mlsanity.com/paper/2311.12194/) (2023)
- [Garment3DGen: 3D Garment Stylization and Texture Generation](https://mlsanity.com/paper/2403.18816/) (2024)
- [Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Video](https://mlsanity.com/paper/2409.08189/) (2024)
- [DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters](https://mlsanity.com/paper/2411.17423/) (2024)
- [LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer](https://mlsanity.com/paper/2405.07319/) (2024)
- [Leveraging Intrinsic Properties for Non-Rigid Garment Alignment](https://mlsanity.com/paper/2308.09519/) (2023)
- [TexVocab: Texture Vocabulary-conditioned Human Avatars](https://mlsanity.com/paper/2404.00524/) (2024)
- [SENC: Handling Self-collision in Neural Cloth Simulation](https://mlsanity.com/paper/2407.12479/) (2024)
- [ARMO: Autoregressive Rigging for Multi-Category Objects](https://mlsanity.com/paper/2503.20663/) (2025)
- [Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On](https://mlsanity.com/paper/2603.04290/) (2026)
- [PhysHead: Simulation-Ready Gaussian Head Avatars](https://mlsanity.com/paper/2604.06467/) (2026)
- [DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars](https://mlsanity.com/paper/2605.21001/) (2026)
- [LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splatting](https://mlsanity.com/paper/2601.05853/) (2026)
- [Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling](https://mlsanity.com/paper/2602.19089/) (2026)
- [EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation](https://mlsanity.com/paper/2507.13648/) (2025)
- [SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video](https://mlsanity.com/paper/2509.08828/) (2025)
- [AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization](https://mlsanity.com/paper/2606.03506/) (2026)
- [Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images](https://mlsanity.com/paper/2608.01276/) (2026)

## Abstract (arXiv)

We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations. This allows us to apply novel poses to the human avatar with physically correct deformations and wrinkles of the clothing. To this end, we combine unsupervised training with physics-based losses and 3D-supervised training using scanned data to reconstruct a dynamic model of clothing that is physically realistic and conforms to the human scans. We also optimize the physical parameters of the underlying physical model from the scans by introducing gradient constraints of the physics-based losses. In contrast to previous work on 3D avatar reconstruction, our method is able to generalize to novel poses with realistic dynamic cloth deformations. Experiments on several subjects demonstrate that our method can estimate the physical properties of the garments, resulting in superior quantitative and qualitative results compared with previous methods.
