# Neural Progressive Meshes

arXiv: https://arxiv.org/abs/2308.05741 · HTML: https://mlsanity.com/paper/2308.05741/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 45 references that are in the map.
- First posted on arXiv 10 Aug 2023.

## Builds on (most cited first, 20 of 20)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Multi-view Convolutional Neural Networks for 3D Shape Recognition](https://mlsanity.com/paper/1505.00880/) (2015)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [3D-CODED : 3D Correspondences by Deep Deformation](https://mlsanity.com/paper/1806.05228/) (2018)
- [SemanticFusion: Dense 3D Semantic Mapping with Convolutional Neural Networks](https://mlsanity.com/paper/1609.05130/) (2016)
- [Subdivision-Based Mesh Convolution Networks](https://mlsanity.com/paper/2106.02285/) (2021)
- [Deep Geometric Texture Synthesis](https://mlsanity.com/paper/2007.00074/) (2020)
- [Neural Subdivision](https://mlsanity.com/paper/2005.01819/) (2020)
- [Field Convolutions for Surface CNNs](https://mlsanity.com/paper/2104.03916/) (2021)
- [Neural Convolutional Surfaces](https://mlsanity.com/paper/2204.02289/) (2022)

## Built on by (most cited first, 13 of 13)

- [VertexRegen: Mesh Generation with Continuous Level of Detail](https://mlsanity.com/paper/2508.09062/) (2025)
- [PRoGS: Progressive Rendering of Gaussian Splats](https://mlsanity.com/paper/2409.01761/) (2024)
- [Text-guided Controllable Mesh Refinement for Interactive 3D Modeling](https://mlsanity.com/paper/2406.01592/) (2024)
- [ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction](https://mlsanity.com/paper/2505.20431/) (2025)
- [Neural Geometry Image-Based Representations with Optimal Transport (OT)](https://mlsanity.com/paper/2511.18679/) (2025)
- [ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation](https://mlsanity.com/paper/2607.06565/) (2026)
- [SieveNet: Selecting Point-Based Features for Mesh Networks](https://mlsanity.com/paper/2308.12530/) (2023)
- [A Neural Tension Operator for Curve Subdivision across Constant Curvature Geometries](https://mlsanity.com/paper/2603.28937/) (2026)
- [SubdivAR: Autoregressive Next-Scale Prediction for Neural Mesh Subdivision](https://mlsanity.com/paper/2606.27088/) (2026)
- [N4MC: Neural 4D Mesh Compression](https://mlsanity.com/paper/2602.20312/) (2026)
- [Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis](https://mlsanity.com/paper/2604.11685/) (2026)
- [Adaptive Interpolatory Curve Subdivision with Learned Local Angles](https://mlsanity.com/paper/2609.17566/) (2026)
- [OctMesh: A Unified Octree-Hierarchical Framework for Lossless Triangle Mesh Compression](https://mlsanity.com/paper/2610.04281/) (2026)

## Abstract (arXiv)

The recent proliferation of 3D content that can be consumed on hand-held devices necessitates efficient tools for transmitting large geometric data, e.g., 3D meshes, over the Internet. Detailed high-resolution assets can pose a challenge to storage as well as transmission bandwidth, and level-of-detail techniques are often used to transmit an asset using an appropriate bandwidth budget. It is especially desirable for these methods to transmit data progressively, improving the quality of the geometry with more data. Our key insight is that the geometric details of 3D meshes often exhibit similar local patterns even across different shapes, and thus can be effectively represented with a shared learned generative space. We learn this space using a subdivision-based encoder-decoder architecture trained in advance on a large collection of surfaces. We further observe that additional residual features can be transmitted progressively between intermediate levels of subdivision that enable the client to control the tradeoff between bandwidth cost and quality of reconstruction, providing a neural progressive mesh representation. We evaluate our method on a diverse set of complex 3D shapes and demonstrate that it outperforms baselines in terms of compression ratio and reconstruction quality.
