# Scene-Generalizable Interactive Segmentation of Radiance Fields

arXiv: https://arxiv.org/abs/2308.05104 · HTML: https://mlsanity.com/paper/2308.05104/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 48 references that are in the map.
- First posted on arXiv 9 Aug 2023.

## Builds on (most cited first, 30 of 36)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [3D U-Net: Learning Dense Volumetric Segmentation from Sparse Annotation](https://mlsanity.com/paper/1606.06650/) (2016)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Image Inpainting for Irregular Holes Using Partial Convolutions](https://mlsanity.com/paper/1804.07723/) (2018)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [Reviving Iterative Training with Mask Guidance for Interactive Segmentation](https://mlsanity.com/paper/2102.06583/) (2021)
- [Deep Interactive Object Selection](https://mlsanity.com/paper/1603.04042/) (2016)
- [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://mlsanity.com/paper/2211.12254/) (2022)

## Built on by (most cited first, 10 of 10)

- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://mlsanity.com/paper/2402.11141/) (2024)
- [PE3R: Perception-Efficient 3D Reconstruction](https://mlsanity.com/paper/2503.07507/) (2025)
- [WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images](https://mlsanity.com/paper/2503.08407/) (2025)
- [Data-Efficient Inference of Neural Fluid Fields via SciML Foundation Model](https://mlsanity.com/paper/2412.13897/) (2024)
- [Fast Sparse View Guided NeRF Update for Object Reconfigurations](https://mlsanity.com/paper/2403.11024/) (2024)
- [FMLGS: Fast Multilevel Language Embedded Gaussians for Part-level Interactive Agents](https://mlsanity.com/paper/2504.08581/) (2025)
- [MUVOD: A Novel Multi-view Video Object Segmentation Dataset and A Benchmark for 3D Segmentation](https://mlsanity.com/paper/2507.07519/) (2025)
- [Direct Object-Level Reconstruction via Probabilistic Gaussian Splatting](https://mlsanity.com/paper/2603.14316/) (2026)

## Abstract (arXiv)

Existing methods for interactive segmentation in radiance fields entail scene-specific optimization and thus cannot generalize across different scenes, which greatly limits their applicability. In this work we make the first attempt at Scene-Generalizable Interactive Segmentation in Radiance Fields (SGISRF) and propose a novel SGISRF method, which can perform 3D object segmentation for novel (unseen) scenes represented by radiance fields, guided by only a few interactive user clicks in a given set of multi-view 2D images. In particular, the proposed SGISRF focuses on addressing three crucial challenges with three specially designed techniques. First, we devise the Cross-Dimension Guidance Propagation to encode the scarce 2D user clicks into informative 3D guidance representations. Second, the Uncertainty-Eliminated 3D Segmentation module is designed to achieve efficient yet effective 3D segmentation. Third, Concealment-Revealed Supervised Learning scheme is proposed to reveal and correct the concealed 3D segmentation errors resulted from the supervision in 2D space with only 2D mask annotations. Extensive experiments on two real-world challenging benchmarks covering diverse scenes demonstrate 1) effectiveness and scene-generalizability of the proposed method, 2) favorable performance compared to classical method requiring scene-specific optimization.
