# GeodesicPSIM: Predicting the Quality of Static Mesh with Texture Map via Geodesic Patch Similarity

arXiv: https://arxiv.org/abs/2308.04928 · HTML: https://mlsanity.com/paper/2308.04928/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 68 references that are in the map.
- First posted on arXiv 9 Aug 2023.

## Builds on (most cited first, 18 of 18)

- [Inferring Point Cloud Quality via Graph Similarity](https://mlsanity.com/paper/2006.00497/) (2020)
- [Point Cloud Quality Assessment: Dataset Construction and Learning-based No-Reference Metric](https://mlsanity.com/paper/2012.11895/) (2020)
- [No-Reference Quality Assessment for 3D Colored Point Cloud and Mesh Models](https://mlsanity.com/paper/2107.02041/) (2021)
- [3D Point Cloud Denoising using Graph Laplacian Regularization of a Low Dimensional Manifold Model](https://mlsanity.com/paper/1803.07252/) (2018)
- [MM-PCQA: Multi-Modal Learning for No-reference Point Cloud Quality Assessment](https://mlsanity.com/paper/2209.00244/) (2022)
- [No-Reference Point Cloud Quality Assessment via Domain Adaptation](https://mlsanity.com/paper/2112.02851/) (2021)
- [MPED: Quantifying Point Cloud Distortion based on Multiscale Potential Energy Discrepancy](https://mlsanity.com/paper/2103.02850/) (2021)
- [Video compression dataset and benchmark of learning-based video-quality metrics](https://mlsanity.com/paper/2211.12109/) (2022)
- [Advancing Zero-Shot Digital Human Quality Assessment through Text-Prompted Evaluation](https://mlsanity.com/paper/2307.02808/) (2023)
- [Textured Mesh Quality Assessment: Large-Scale Dataset and Deep Learning-based Quality Metric](https://mlsanity.com/paper/2202.02397/) (2022)
- [Graph-Based Blind Image Deblurring From a Single Photograph](https://mlsanity.com/paper/1802.07929/) (2018)
- [Point Cloud Rendering after Coding: Impacts on Subjective and Objective Quality](https://mlsanity.com/paper/1912.09137/) (2019)
- [Graph Signal Processing for Geometric Data and Beyond: Theory and Applications](https://mlsanity.com/paper/2008.01918/) (2020)
- [Subjective and Objective Visual Quality Assessment of Textured 3D Meshes](https://mlsanity.com/paper/2102.03982/) (2021)
- [TSMD: A Database for Static Color Mesh Quality Assessment Study](https://mlsanity.com/paper/2308.01940/) (2023)
- [Single-view 3D Mesh Reconstruction for Seen and Unseen Categories](https://mlsanity.com/paper/2208.02676/) (2022)
- [TCDM: Transformational Complexity Based Distortion Metric for Perceptual Point Cloud Quality Assessment](https://mlsanity.com/paper/2210.04671/) (2022)
- [TDMD: A Database for Dynamic Color Mesh Subjective and Objective Quality Explorations](https://mlsanity.com/paper/2308.01499/) (2023)

## Built on by (most cited first, 4 of 4)

- [SJTU-TMQA: A quality assessment database for static mesh with texture map](https://mlsanity.com/paper/2309.15675/) (2023)
- [Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric](https://mlsanity.com/paper/2509.23841/) (2025)
- [HybridMQA: Exploring Geometry-Texture Interactions for Colored Mesh Quality Assessment](https://mlsanity.com/paper/2412.01986/) (2024)
- [Textured mesh Quality Assessment using Geometry and Color Field Similarity](https://mlsanity.com/paper/2505.10824/) (2025)

## Abstract (arXiv)

Static meshes with texture maps have attracted considerable attention in both industrial manufacturing and academic research, leading to an urgent requirement for effective and robust objective quality evaluation. However, current model-based static mesh quality metrics have obvious limitations: most of them only consider geometry information, while color information is ignored, and they have strict constraints for the meshes' geometrical topology. Other metrics, such as image-based and point-based metrics, are easily influenced by the prepossessing algorithms, e.g., projection and sampling, hampering their ability to perform at their best. In this paper, we propose Geodesic Patch Similarity (GeodesicPSIM), a novel model-based metric to accurately predict human perception quality for static meshes. After selecting a group keypoints, 1-hop geodesic patches are constructed based on both the reference and distorted meshes cleaned by an effective mesh cleaning algorithm. A two-step patch cropping algorithm and a patch texture mapping module refine the size of 1-hop geodesic patches and build the relationship between the mesh geometry and color information, resulting in the generation of 1-hop textured geodesic patches. Three types of features are extracted to quantify the distortion: patch color smoothness, patch discrete mean curvature, and patch pixel color average and variance. To the best of our knowledge, GeodesicPSIM is the first model-based metric especially designed for static meshes with texture maps. GeodesicPSIM provides state-of-the-art performance in comparison with image-based, point-based, and video-based metrics on a newly created and challenging database. We also prove the robustness of GeodesicPSIM by introducing different settings of hyperparameters. Ablation studies also exhibit the effectiveness of three proposed features and the patch cropping algorithm.
