# Tracking Players in a Badminton Court by Two Cameras

arXiv: https://arxiv.org/abs/2308.04872 · HTML: https://mlsanity.com/paper/2308.04872/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 16 references that are in the map.
- First posted on arXiv 9 Aug 2023.

## Builds on (most cited first, 5 of 5)

- [MOT16: A Benchmark for Multi-Object Tracking](https://mlsanity.com/paper/1603.00831/) (2016)
- [SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes](https://mlsanity.com/paper/2304.05170/) (2023)
- [Multiple Object Tracking with Correlation Learning](https://mlsanity.com/paper/2104.03541/) (2021)
- [Is Faster R-CNN Doing Well for Pedestrian Detection?](https://mlsanity.com/paper/1607.07032/) (2016)
- [CoachAI: A Project for Microscopic Badminton Match Data Collection and Tactical Analysis](https://mlsanity.com/paper/1907.12888/) (2019)

## Abstract (arXiv)

This study proposes a simple method for multi-object tracking (MOT) of players in a badminton court. We leverage two off-the-shelf cameras, one on the top of the court and the other on the side of the court. The one on the top is to track players' trajectories, while the one on the side is to analyze the pixel features of players. By computing the correlations between adjacent frames and engaging the information of the two cameras, MOT of badminton players is obtained. This two-camera approach addresses the challenge of player occlusion and overlapping in a badminton court, providing player trajectory tracking and multi-angle analysis. The presented system offers insights into the positions and movements of badminton players, thus serving as a coaching or self-training tool for badminton players to improve their gaming strategies.
