# Generalized Unbiased Scene Graph Generation

arXiv: https://arxiv.org/abs/2308.04802 · HTML: https://mlsanity.com/paper/2308.04802/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 73 references that are in the map.
- First posted on arXiv 9 Aug 2023.

## Builds on (most cited first, 30 of 51)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Class-Balanced Loss Based on Effective Number of Samples](https://mlsanity.com/paper/1901.05555/) (2019)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Rethinking the Value of Labels for Improving Class-Imbalanced Learning](https://mlsanity.com/paper/2006.07529/) (2020)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Semi-Supervised Semantic Segmentation with Pixel-Level Contrastive Learning from a Class-wise Memory Bank](https://mlsanity.com/paper/2104.13415/) (2021)
- [Spreading vectors for similarity search](https://mlsanity.com/paper/1806.03198/) (2018)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [PCPL: Predicate-Correlation Perception Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.00893/) (2020)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.07526/) (2020)
- [The Devil is in the Labels: Noisy Label Correction for Robust Scene Graph Generation](https://mlsanity.com/paper/2206.03014/) (2022)
- [Fully Convolutional Scene Graph Generation](https://mlsanity.com/paper/2103.16083/) (2021)
- [Fine-Grained Scene Graph Generation with Data Transfer](https://mlsanity.com/paper/2203.11654/) (2022)
- [From General to Specific: Informative Scene Graph Generation via Balance Adjustment](https://mlsanity.com/paper/2108.13129/) (2021)
- [Regularized Vector Quantization for Tokenized Image Synthesis](https://mlsanity.com/paper/2303.06424/) (2023)
- [Structured Sparse R-CNN for Direct Scene Graph Generation](https://mlsanity.com/paper/2106.10815/) (2021)
- [SceneGenie: Scene Graph Guided Diffusion Models for Image Synthesis](https://mlsanity.com/paper/2304.14573/) (2023)
- [BMD: A General Class-balanced Multicentric Dynamic Prototype Strategy for Source-free Domain Adaptation](https://mlsanity.com/paper/2204.02811/) (2022)
- [Incorporating Structured Representations into Pretrained Vision & Language Models Using Scene Graphs](https://mlsanity.com/paper/2305.06343/) (2023)
- [Prototype-based Embedding Network for Scene Graph Generation](https://mlsanity.com/paper/2303.07096/) (2023)
- [Structured Query-Based Image Retrieval Using Scene Graphs](https://mlsanity.com/paper/2005.06653/) (2020)

## Built on by (most cited first, 3 of 3)

- [Informative Scene Graph Generation via Debiasing](https://mlsanity.com/paper/2308.05286/) (2023)
- [Local-Global Information Interaction Debiasing for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2308.05274/) (2023)
- [Head-Tail Cooperative Learning Network for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2308.12048/) (2023)

## Abstract (arXiv)

Existing Unbiased Scene Graph Generation (USGG) methods only focus on addressing the predicate-level imbalance that high-frequency classes dominate predictions of rare ones, while overlooking the concept-level imbalance. Actually, even if predicates themselves are balanced, there is still a significant concept-imbalance within them due to the long-tailed distribution of contexts (i.e., subject-object combinations). This concept-level imbalance poses a more pervasive and challenging issue compared to the predicate-level imbalance since subject-object pairs are inherently complex in combinations. Hence, we introduce a novel research problem: Generalized Unbiased Scene Graph Generation (G-USGG), which takes into account both predicate-level and concept-level imbalance. To the end, we propose the Multi-Concept Learning (MCL) framework, which ensures a balanced learning process across rare/ uncommon/ common concepts. MCL first quantifies the concept-level imbalance across predicates in terms of different amounts of concepts, representing as multiple concept-prototypes within the same class. It then effectively learns concept-prototypes by applying the Concept Regularization (CR) technique. Furthermore, to achieve balanced learning over different concepts, we introduce the Balanced Prototypical Memory (BPM), which guides SGG models to generate balanced representations for concept-prototypes. Extensive experiments demonstrate the remarkable efficacy of our model-agnostic strategy in enhancing the performance of benchmark models on both VG-SGG and OI-SGG datasets, leading to new state-of-the-art achievements in two key aspects: predicate-level unbiased relation recognition and concept-level compositional generability.
