# Exploiting Spatial-Temporal Context for Interacting Hand Reconstruction on Monocular RGB Video

arXiv: https://arxiv.org/abs/2308.04074 · HTML: https://mlsanity.com/paper/2308.04074/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 64 references that are in the map.
- First posted on arXiv 8 Aug 2023.

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction](https://mlsanity.com/paper/2004.13449/) (2020)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction](https://mlsanity.com/paper/2012.00924/) (2020)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data](https://mlsanity.com/paper/2003.09572/) (2020)
- [V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map](https://mlsanity.com/paper/1711.07399/) (2017)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera](https://mlsanity.com/paper/2106.08059/) (2021)
- [Model-based 3D Hand Reconstruction via Self-Supervised Learning](https://mlsanity.com/paper/2103.11703/) (2021)
- [A Winning Hand: Compressing Deep Networks Can Improve Out-Of-Distribution Robustness](https://mlsanity.com/paper/2106.09129/) (2021)
- [SignBERT+: Hand-model-aware Self-supervised Pre-training for Sign Language Understanding](https://mlsanity.com/paper/2305.04868/) (2023)
- [Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentation](https://mlsanity.com/paper/2107.00434/) (2021)
- [Detecting Hands and Recognizing Physical Contact in the Wild](https://mlsanity.com/paper/2010.09676/) (2020)
- [3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal](https://mlsanity.com/paper/2207.11061/) (2022)
- [BEST: BERT Pre-Training for Sign Language Recognition with Coupling Tokenization](https://mlsanity.com/paper/2302.05075/) (2023)
- [SeqHAND:RGB-Sequence-Based 3D Hand Pose and Shape Estimation](https://mlsanity.com/paper/2007.05168/) (2020)
- [3D Object Reconstruction from Hand-Object Interactions](https://mlsanity.com/paper/1704.00529/) (2017)
- [Two-hand Global 3D Pose Estimation Using Monocular RGB](https://mlsanity.com/paper/2006.01320/) (2020)
- [RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video](https://mlsanity.com/paper/2106.11725/) (2021)
- [AWR: Adaptive Weighting Regression for 3D Hand Pose Estimation](https://mlsanity.com/paper/2007.09590/) (2020)

## Built on by (most cited first, 1 of 1)

- [CLIP-GS: CLIP-Informed Gaussian Splatting for View-Consistent 3D Indoor Semantic Understanding](https://mlsanity.com/paper/2404.14249/) (2024)

## Abstract (arXiv)

Reconstructing interacting hands from monocular RGB data is a challenging task, as it involves many interfering factors, e.g. self- and mutual occlusion and similar textures. Previous works only leverage information from a single RGB image without modeling their physically plausible relation, which leads to inferior reconstruction results. In this work, we are dedicated to explicitly exploiting spatial-temporal information to achieve better interacting hand reconstruction. On one hand, we leverage temporal context to complement insufficient information provided by the single frame, and design a novel temporal framework with a temporal constraint for interacting hand motion smoothness. On the other hand, we further propose an interpenetration detection module to produce kinetically plausible interacting hands without physical collisions. Extensive experiments are performed to validate the effectiveness of our proposed framework, which achieves new state-of-the-art performance on public benchmarks.
