# Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization

arXiv: https://arxiv.org/abs/2308.03950 · HTML: https://mlsanity.com/paper/2308.03950/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 49 references that are in the map.
- First posted on arXiv 7 Aug 2023.

## Builds on (most cited first, 30 of 36)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Learning deep representations by mutual information estimation and maximization](https://mlsanity.com/paper/1808.06670/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [f-GAN: Training Generative Neural Samplers using Variational Divergence Minimization](https://mlsanity.com/paper/1606.00709/) (2016)
- [On Mutual Information Maximization for Representation Learning](https://mlsanity.com/paper/1907.13625/) (2019)
- [Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders](https://mlsanity.com/paper/1812.01784/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [Fine-Grained Action Retrieval Through Multiple Parts-of-Speech Embeddings](https://mlsanity.com/paper/1908.03477/) (2019)
- [MS2L: Multi-Task Self-Supervised Learning for Skeleton Based Action Recognition](https://mlsanity.com/paper/2010.05599/) (2020)
- [Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action Recognition](https://mlsanity.com/paper/2112.03590/) (2021)
- [Interpretable 3D Human Action Analysis with Temporal Convolutional Networks](https://mlsanity.com/paper/1704.04516/) (2017)
- [Rethinking Zero-shot Video Classification: End-to-end Training for Realistic Applications](https://mlsanity.com/paper/2003.01455/) (2020)
- [Skeleton-Contrastive 3D Action Representation Learning](https://mlsanity.com/paper/2108.03656/) (2021)
- [Learning Robust Visual-Semantic Embeddings](https://mlsanity.com/paper/1703.05908/) (2017)
- [Towards Universal Representation for Unseen Action Recognition](https://mlsanity.com/paper/1803.08460/) (2018)
- [Rethinking Zero-Shot Learning: A Conditional Visual Classification Perspective](https://mlsanity.com/paper/1909.05995/) (2019)
- [Learning the Redundancy-free Features for Generalized Zero-Shot Object Recognition](https://mlsanity.com/paper/2006.08939/) (2020)
- [Locality and compositionality in zero-shot learning](https://mlsanity.com/paper/1912.12179/) (2019)
- [Zero-Shot Visual Recognition via Bidirectional Latent Embedding](https://mlsanity.com/paper/1607.02104/) (2016)
- [Multi-Task Zero-Shot Action Recognition with Prioritised Data Augmentation](https://mlsanity.com/paper/1611.08663/) (2016)
- [Self-supervised Action Representation Learning from Partial Spatio-Temporal Skeleton Sequences](https://mlsanity.com/paper/2302.09018/) (2023)

## Built on by (most cited first, 24 of 24)

- [Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognition](https://mlsanity.com/paper/2406.13327/) (2024)
- [Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2404.07487/) (2024)
- [SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders](https://mlsanity.com/paper/2407.13460/) (2024)
- [Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2411.11288/) (2024)
- [Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignment](https://mlsanity.com/paper/2409.14336/) (2024)
- [Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.10745/) (2024)
- [An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2406.00639/) (2024)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2506.22179/) (2025)
- [Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment](https://mlsanity.com/paper/2507.00566/) (2025)
- [Learning by Neighbor-Aware Semantics, Deciding by Open-form Flows: Towards Robust Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2511.09388/) (2025)
- [Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptation](https://mlsanity.com/paper/2512.11458/) (2025)
- [Universal Skeleton Understanding via Differentiable Rendering and MLLMs](https://mlsanity.com/paper/2603.18003/) (2026)
- [SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2603.29692/) (2026)
- [Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2604.09063/) (2026)
- [DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognition](https://mlsanity.com/paper/2512.11941/) (2025)
- [SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2604.02222/) (2026)
- [Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies](https://mlsanity.com/paper/2604.17013/) (2026)
- [Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition](https://mlsanity.com/paper/2604.17090/) (2026)
- [PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition](https://mlsanity.com/paper/2605.11497/) (2026)
- [GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2608.02236/) (2026)
- [Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition](https://mlsanity.com/paper/2608.04623/) (2026)
- [Zero-Shot Skeleton-Based Action Anticipation](https://mlsanity.com/paper/2608.14243/) (2026)

## Abstract (arXiv)

Zero-shot skeleton-based action recognition aims to recognize actions of unseen categories after training on data of seen categories. The key is to build the connection between visual and semantic space from seen to unseen classes. Previous studies have primarily focused on encoding sequences into a singular feature vector, with subsequent mapping the features to an identical anchor point within the embedded space. Their performance is hindered by 1) the ignorance of the global visual/semantic distribution alignment, which results in a limitation to capture the true interdependence between the two spaces. 2) the negligence of temporal information since the frame-wise features with rich action clues are directly pooled into a single feature vector. We propose a new zero-shot skeleton-based action recognition method via mutual information (MI) estimation and maximization. Specifically, 1) we maximize the MI between visual and semantic space for distribution alignment; 2) we leverage the temporal information for estimating the MI by encouraging MI to increase as more frames are observed. Extensive experiments on three large-scale skeleton action datasets confirm the effectiveness of our method. Code: https://github.com/YujieOuO/SMIE.
