# Screen-based 3D Subjective Experiment Software

arXiv: https://arxiv.org/abs/2308.03698 · HTML: https://mlsanity.com/paper/2308.03698/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 4 of its 10 references that are in the map.
- First posted on arXiv 7 Aug 2023.

## Builds on (most cited first, 4 of 4)

- [Point Cloud Quality Assessment: Dataset Construction and Learning-based No-Reference Metric](https://mlsanity.com/paper/2012.11895/) (2020)
- [Perceptual Quality Assessment of Colored 3D Point Clouds](https://mlsanity.com/paper/2111.05474/) (2021)
- [Textured Mesh Quality Assessment: Large-Scale Dataset and Deep Learning-based Quality Metric](https://mlsanity.com/paper/2202.02397/) (2022)
- [Salient Object Detection for Point Clouds](https://mlsanity.com/paper/2207.11889/) (2022)

## Built on by (most cited first, 3 of 3)

- [Exploring AIGC Video Quality: A Focus on Visual Harmony, Video-Text Consistency and Domain Distribution Gap](https://mlsanity.com/paper/2404.13573/) (2024)
- [Stochasticity-aware No-Reference Point Cloud Quality Assessment](https://mlsanity.com/paper/2401.08926/) (2024)
- [Overview and Comparison of AVS Point Cloud Compression Standard](https://mlsanity.com/paper/2602.08613/) (2026)

## Abstract (arXiv)

Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D subjective experiments complicates the construction of 3D graphics quality assessment datasets, thus hindering the prosperity of relevant fields. In this paper, we develop a powerful platform with which users can flexibly design their 3D subjective methodologies and build high-quality datasets, easing a broad spectrum of 3D graphics subjective quality study. To accurately illustrate the perceptual quality differences of 3D stimuli, our software can simultaneously render the source stimulus and impaired stimulus and allows both stimuli to respond synchronously to viewer interactions. Compared with amateur 3D visualization tool-based or image/video rendering-based schemes, our approach embodies typical 3D applications while minimizing cognitive overload during subjective experiments. We organized a subjective experiment involving 40 participants to verify the validity of the proposed software. Experimental analyses demonstrate that subjective tests on our software can produce reasonable subjective quality scores of 3D models. All resources in this paper can be found at https://openi.pcl.ac.cn/OpenDatasets/3DQA.
