# Improving Scene Graph Generation with Superpixel-Based Interaction Learning

arXiv: https://arxiv.org/abs/2308.02339 · HTML: https://mlsanity.com/paper/2308.02339/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 69 references that are in the map.
- First posted on arXiv 4 Aug 2023.

## Builds on (most cited first, 30 of 51)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [Unified Perceptual Parsing for Scene Understanding](https://mlsanity.com/paper/1807.10221/) (2018)
- [The Open Images Dataset V4: Unified image classification, object detection, and visual relationship detection at scale](https://mlsanity.com/paper/1811.00982/) (2018)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [A Comprehensive Survey of Scene Graphs: Generation and Application](https://mlsanity.com/paper/2104.01111/) (2021)
- [Visual Translation Embedding Network for Visual Relation Detection](https://mlsanity.com/paper/1702.08319/) (2017)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [Unpaired Image Captioning via Scene Graph Alignments](https://mlsanity.com/paper/1903.10658/) (2019)
- [Factorizable Net: An Efficient Subgraph-based Framework for Scene Graph Generation](https://mlsanity.com/paper/1806.11538/) (2018)
- [PCPL: Predicate-Correlation Perception Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.00893/) (2020)
- [Superpixel Segmentation with Fully Convolutional Networks](https://mlsanity.com/paper/2003.12929/) (2020)
- [Recovering the Unbiased Scene Graphs from the Biased Ones](https://mlsanity.com/paper/2107.02112/) (2021)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [Fully Convolutional Scene Graph Generation](https://mlsanity.com/paper/2103.16083/) (2021)
- [Fine-Grained Scene Graph Generation with Data Transfer](https://mlsanity.com/paper/2203.11654/) (2022)
- [Expectation-Maximization Contrastive Learning for Compact Video-and-Language Representations](https://mlsanity.com/paper/2211.11427/) (2022)
- [Scene Graph Reasoning for Visual Question Answering](https://mlsanity.com/paper/2007.01072/) (2020)

## Built on by (most cited first, 4 of 4)

- [HiKER-SGG: Hierarchical Knowledge Enhanced Robust Scene Graph Generation](https://mlsanity.com/paper/2403.12033/) (2024)
- [LLaVA-SG: Leveraging Scene Graphs as Visual Semantic Expression in Vision-Language Models](https://mlsanity.com/paper/2408.16224/) (2024)
- [AdaViPro: Region-based Adaptive Visual Prompt for Large-Scale Models Adapting](https://mlsanity.com/paper/2403.13282/) (2024)
- [UniQ: Unified Decoder with Task-specific Queries for Efficient Scene Graph Generation](https://mlsanity.com/paper/2501.05687/) (2025)

## Abstract (arXiv)

Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between boxes, which inadequately capture contextual semantics for relationship modeling, practically limiting the development of the field. In this paper, we take the initiative to explore and propose a generic paradigm termed Superpixel-based Interaction Learning (SIL) to remedy coarse-grained interactions at the box level. It allows us to model fine-grained interactions at the superpixel level in SGG. Specifically, (i) we treat a scene as a set of points and cluster them into superpixels representing sub-regions of the scene. (ii) We explore intra-entity and cross-entity interactions among the superpixels to enrich fine-grained interactions between entities at an earlier stage. Extensive experiments on two challenging benchmarks (Visual Genome and Open Image V6) prove that our SIL enables fine-grained interaction at the superpixel level above previous box-level methods, and significantly outperforms previous state-of-the-art methods across all metrics. More encouragingly, the proposed method can be applied to boost the performance of existing box-level approaches in a plug-and-play fashion. In particular, SIL brings an average improvement of 2.0% mR (even up to 3.4%) of baselines for the PredCls task on Visual Genome, which facilitates its integration into any existing box-level method.
