# Reconstructing Three-Dimensional Models of Interacting Humans

arXiv: https://arxiv.org/abs/2308.01854 · HTML: https://mlsanity.com/paper/2308.01854/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 69 references that are in the map.
- First posted on arXiv 3 Aug 2023.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmark](https://mlsanity.com/paper/1812.00324/) (2018)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [ContactDB: Analyzing and Predicting Grasp Contact via Thermal Imaging](https://mlsanity.com/paper/1904.06830/) (2019)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)
- [Capturing Hands in Action using Discriminative Salient Points and Physics Simulation](https://mlsanity.com/paper/1506.02178/) (2015)
- [2D/3D Pose Estimation and Action Recognition using Multitask Deep Learning](https://mlsanity.com/paper/1802.09232/) (2018)
- [Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows](https://mlsanity.com/paper/2003.10350/) (2020)
- [On Self-Contact and Human Pose](https://mlsanity.com/paper/2104.03176/) (2021)
- [Hi4D: 4D Instance Segmentation of Close Human Interaction](https://mlsanity.com/paper/2303.15380/) (2023)
- [3D Human Pose Estimation in the Wild by Adversarial Learning](https://mlsanity.com/paper/1803.09722/) (2018)
- [Multi-Person Extreme Motion Prediction](https://mlsanity.com/paper/2105.08825/) (2021)
- [Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera](https://mlsanity.com/paper/2106.08059/) (2021)
- [THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers](https://mlsanity.com/paper/2106.09336/) (2021)
- [Learning Complex 3D Human Self-Contact](https://mlsanity.com/paper/2012.10366/) (2020)
- [Multi-Person Pose Estimation with Enhanced Channel-wise and Spatial Information](https://mlsanity.com/paper/1905.03466/) (2019)
- [Deep Multitask Architecture for Integrated 2D and 3D Human Sensing](https://mlsanity.com/paper/1701.08985/) (2017)
- [Learning to Refine Human Pose Estimation](https://mlsanity.com/paper/1804.07909/) (2018)

## Built on by (most cited first, 14 of 14)

- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [Monocular Occupancy Prediction for Scalable Indoor Scenes](https://mlsanity.com/paper/2407.11730/) (2024)
- [The Quest for Generalizable Motion Generation: Data, Model, and Evaluation](https://mlsanity.com/paper/2510.26794/) (2025)
- [Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption](https://mlsanity.com/paper/2404.11291/) (2024)
- [DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation](https://mlsanity.com/paper/2505.18078/) (2025)
- [Synergy and Synchrony in Couple Dances](https://mlsanity.com/paper/2409.04440/) (2024)
- [Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2503.14537/) (2025)
- [3D Human Interaction Generation: A Survey](https://mlsanity.com/paper/2503.13120/) (2025)
- [Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning](https://mlsanity.com/paper/2507.02565/) (2025)
- [CoMPAS3D: A Dataset and Benchmark for Interactive Motion](https://mlsanity.com/paper/2507.19684/) (2025)
- [HHI-Assist: A Dataset and Benchmark of Human-Human Interaction in Physical Assistance Scenario](https://mlsanity.com/paper/2509.10096/) (2025)
- [JRDB-Pose3D: A Multi-person 3D Human Pose and Shape Estimation Dataset for Robotics](https://mlsanity.com/paper/2602.03064/) (2026)
- [MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editing](https://mlsanity.com/paper/2607.27616/) (2026)
- [InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery](https://mlsanity.com/paper/2605.04554/) (2026)

## Abstract (arXiv)

Understanding 3d human interactions is fundamental for fine-grained scene analysis and behavioural modeling. However, most of the existing models predict incorrect, lifeless 3d estimates, that miss the subtle human contact aspects--the essence of the event--and are of little use for detailed behavioral understanding. This paper addresses such issues with several contributions: (1) we introduce models for interaction signature estimation (ISP) encompassing contact detection, segmentation, and 3d contact signature prediction; (2) we show how such components can be leveraged to ensure contact consistency during 3d reconstruction; (3) we construct several large datasets for learning and evaluating 3d contact prediction and reconstruction methods; specifically, we introduce CHI3D, a lab-based accurate 3d motion capture dataset with 631 sequences containing 2,525 contact events, 728,664 ground truth 3d poses, as well as FlickrCI3D, a dataset of 11,216 images, with 14,081 processed pairs of people, and 81,233 facet-level surface correspondences. Finally, (4) we propose methodology for recovering the ground-truth pose and shape of interacting people in a controlled setup and (5) annotate all 3d interaction motions in CHI3D with textual descriptions. Motion data in multiple formats (GHUM and SMPLX parameters, Human3.6m 3d joints) is made available for research purposes at urlhttps://ci3d.imar.ro, together with an evaluation server and a public benchmark.
