# Ambient Adventures: Teaching ChatGPT on Developing Complex Stories

arXiv: https://arxiv.org/abs/2308.01734 · HTML: https://mlsanity.com/paper/2308.01734/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 11 references that are in the map.
- First posted on arXiv 3 Aug 2023.

## Builds on (most cited first, 9 of 9)

- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [Event Representations for Automated Story Generation with Deep Neural Nets](https://mlsanity.com/paper/1706.01331/) (2017)
- [Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning](https://mlsanity.com/paper/2105.01311/) (2021)
- [Inherently Explainable Reinforcement Learning in Natural Language](https://mlsanity.com/paper/2112.08907/) (2021)
- [Guiding Neural Story Generation with Reader Models](https://mlsanity.com/paper/2112.08596/) (2021)
- [Story Shaping: Teaching Agents Human-like Behavior with Stories](https://mlsanity.com/paper/2301.10107/) (2023)

## Built on by (most cited first, 5 of 5)

- [Art or Artifice? Large Language Models and the False Promise of Creativity](https://mlsanity.com/paper/2309.14556/) (2023)
- [PsychoGAT: A Novel Psychological Measurement Paradigm through Interactive Fiction Games with LLM Agents](https://mlsanity.com/paper/2402.12326/) (2024)
- [Experimental Narratives: A Comparison of Human Crowdsourced Storytelling and AI Storytelling](https://mlsanity.com/paper/2310.12902/) (2023)
- [Cohesive Conversations: Enhancing Authenticity in Multi-Agent Simulated Dialogues](https://mlsanity.com/paper/2407.09897/) (2024)
- [A New Dialogue Response Generation Agent for Large Language Models by Asking Questions to Detect User's Intentions](https://mlsanity.com/paper/2310.03293/) (2023)

## Abstract (arXiv)

Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and locations in virtual scenarios. We adopted the story generation capability of large language models (LLMs) to obtain the stories used for imaginary play with human-written prompts. Those generated stories will be simplified and mapped into action sequences that can guide the agent in imaginary play. To evaluate whether the agent can successfully finish the imaginary play, we also designed a text adventure game to simulate a house as the playground for the agent to interact.
