# MusicLDM: Enhancing Novelty in Text-to-Music Generation Using Beat-Synchronous Mixup Strategies

arXiv: https://arxiv.org/abs/2308.01546 · HTML: https://mlsanity.com/paper/2308.01546/

## Key facts

- Cited by 94 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 35 of its 46 references that are in the map.
- First posted on arXiv 3 Aug 2023.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 35)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Accurate, Large Minibatch SGD: Training ImageNet in 1 Hour](https://mlsanity.com/paper/1706.02677/) (2017)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [Extracting Training Data from Diffusion Models](https://mlsanity.com/paper/2301.13188/) (2023)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [FastSpeech 2: Fast and High-Quality End-to-End Text to Speech](https://mlsanity.com/paper/2006.04558/) (2020)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [Diffusion Art or Digital Forgery? Investigating Data Replication in Diffusion Models](https://mlsanity.com/paper/2212.03860/) (2022)
- [AudioCLIP: Extending CLIP to Image, Text and Audio](https://mlsanity.com/paper/2106.13043/) (2021)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Wav2CLIP: Learning Robust Audio Representations From CLIP](https://mlsanity.com/paper/2110.11499/) (2021)
- [HTS-AT: A Hierarchical Token-Semantic Audio Transformer for Sound Classification and Detection](https://mlsanity.com/paper/2202.00874/) (2022)

## Built on by (most cited first, 30 of 94)

- [Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT](https://mlsanity.com/paper/2406.18583/) (2024)
- [A Comprehensive Survey of Hallucination in Large Language, Image, Video and Audio Foundation Models](https://mlsanity.com/paper/2405.09589/) (2024)
- [DITTO: Diffusion Inference-Time T-Optimization for Music Generation](https://mlsanity.com/paper/2401.12179/) (2024)
- [DiffRhythm: Blazingly Fast and Embarrassingly Simple End-to-End Full-Length Song Generation with Latent Diffusion](https://mlsanity.com/paper/2503.01183/) (2025)
- [SemantiCodec: An Ultra Low Bitrate Semantic Audio Codec for General Sound](https://mlsanity.com/paper/2405.00233/) (2024)
- [M3GPT: An Advanced Multimodal, Multitask Framework for Motion Comprehension and Generation](https://mlsanity.com/paper/2405.16273/) (2024)
- [Foundation Models for Music: A Survey](https://mlsanity.com/paper/2408.14340/) (2024)
- [MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models](https://mlsanity.com/paper/2402.06178/) (2024)
- [DASB - Discrete Audio and Speech Benchmark](https://mlsanity.com/paper/2406.14294/) (2024)
- [SongGen: A Single Stage Auto-regressive Transformer for Text-to-Song Generation](https://mlsanity.com/paper/2502.13128/) (2025)
- [DITTO-2: Distilled Diffusion Inference-Time T-Optimization for Music Generation](https://mlsanity.com/paper/2405.20289/) (2024)
- [AudioLCM: Text-to-Audio Generation with Latent Consistency Models](https://mlsanity.com/paper/2406.00356/) (2024)
- [Aligning Text-to-Music Evaluation with Human Preferences](https://mlsanity.com/paper/2503.16669/) (2025)
- [FlashAudio: Rectified Flows for Fast and High-Fidelity Text-to-Audio Generation](https://mlsanity.com/paper/2410.12266/) (2024)
- [FLUX that Plays Music](https://mlsanity.com/paper/2409.00587/) (2024)
- [T2VShield: Model-Agnostic Jailbreak Defense for Text-to-Video Models](https://mlsanity.com/paper/2504.15512/) (2025)
- [Presto! Distilling Steps and Layers for Accelerating Music Generation](https://mlsanity.com/paper/2410.05167/) (2024)
- [Loop Copilot: Conducting AI Ensembles for Music Generation and Iterative Editing](https://mlsanity.com/paper/2310.12404/) (2023)
- [Instruct-MusicGen: Unlocking Text-to-Music Editing for Music Language Models via Instruction Tuning](https://mlsanity.com/paper/2405.18386/) (2024)
- [PDMX: A Large-Scale Public Domain MusicXML Dataset for Symbolic Music Processing](https://mlsanity.com/paper/2409.10831/) (2024)
- [MuVi: Video-to-Music Generation with Semantic Alignment and Rhythmic Synchronization](https://mlsanity.com/paper/2410.12957/) (2024)
- [Analyzable Chain-of-Musical-Thought Prompting for High-Fidelity Music Generation](https://mlsanity.com/paper/2503.19611/) (2025)
- [Exploring Musical Roots: Applying Audio Embeddings to Empower Influence Attribution for a Generative Music Model](https://mlsanity.com/paper/2401.14542/) (2024)
- [Simultaneous Music Separation and Generation Using Multi-Track Latent Diffusion Models](https://mlsanity.com/paper/2409.12346/) (2024)
- [Editing Music with Melody and Text: Using ControlNet for Diffusion Transformer](https://mlsanity.com/paper/2410.05151/) (2024)
- [SongCreator: Lyrics-based Universal Song Generation](https://mlsanity.com/paper/2409.06029/) (2024)
- [Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing](https://mlsanity.com/paper/2604.10708/) (2026)
- [MusiConGen: Rhythm and Chord Control for Transformer-Based Text-to-Music Generation](https://mlsanity.com/paper/2407.15060/) (2024)
- [SADA: Stability-guided Adaptive Diffusion Acceleration](https://mlsanity.com/paper/2507.17135/) (2025)
- [Generation or Replication: Auscultating Audio Latent Diffusion Models](https://mlsanity.com/paper/2310.10604/) (2023)

## Abstract (arXiv)

Diffusion models have shown promising results in cross-modal generation tasks, including text-to-image and text-to-audio generation. However, generating music, as a special type of audio, presents unique challenges due to limited availability of music data and sensitive issues related to copyright and plagiarism. In this paper, to tackle these challenges, we first construct a state-of-the-art text-to-music model, MusicLDM, that adapts Stable Diffusion and AudioLDM architectures to the music domain. We achieve this by retraining the contrastive language-audio pretraining model (CLAP) and the Hifi-GAN vocoder, as components of MusicLDM, on a collection of music data samples. Then, to address the limitations of training data and to avoid plagiarism, we leverage a beat tracking model and propose two different mixup strategies for data augmentation: beat-synchronous audio mixup and beat-synchronous latent mixup, which recombine training audio directly or via a latent embeddings space, respectively. Such mixup strategies encourage the model to interpolate between musical training samples and generate new music within the convex hull of the training data, making the generated music more diverse while still staying faithful to the corresponding style. In addition to popular evaluation metrics, we design several new evaluation metrics based on CLAP score to demonstrate that our proposed MusicLDM and beat-synchronous mixup strategies improve both the quality and novelty of generated music, as well as the correspondence between input text and generated music.
