# Efficient neural supersampling on a novel gaming dataset

arXiv: https://arxiv.org/abs/2308.01483 · HTML: https://mlsanity.com/paper/2308.01483/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 63 references that are in the map.
- First posted on arXiv 3 Aug 2023.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution via Iterative Refinement](https://mlsanity.com/paper/2104.07636/) (2021)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [A White Paper on Neural Network Quantization](https://mlsanity.com/paper/2106.08295/) (2021)
- [Accelerating the Super-Resolution Convolutional Neural Network](https://mlsanity.com/paper/1608.00367/) (2016)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Lightweight Image Super-Resolution with Information Multi-distillation Network](https://mlsanity.com/paper/1909.11856/) (2019)
- [TDAN: Temporally Deformable Alignment Network for Video Super-Resolution](https://mlsanity.com/paper/1812.02898/) (2018)
- [VRT: A Video Restoration Transformer](https://mlsanity.com/paper/2201.12288/) (2022)
- [Recurrent Video Restoration Transformer with Guided Deformable Attention](https://mlsanity.com/paper/2206.02146/) (2022)
- [Frame-Recurrent Video Super-Resolution](https://mlsanity.com/paper/1801.04590/) (2018)
- [Burst Denoising with Kernel Prediction Networks](https://mlsanity.com/paper/1712.02327/) (2017)
- [Real-Time Video Super-Resolution with Spatio-Temporal Networks and Motion Compensation](https://mlsanity.com/paper/1611.05250/) (2016)
- [Residual Feature Distillation Network for Lightweight Image Super-Resolution](https://mlsanity.com/paper/2009.11551/) (2020)
- [Video Super-Resolution with Recurrent Structure-Detail Network](https://mlsanity.com/paper/2008.00455/) (2020)
- [Spatio-Temporal Filter Adaptive Network for Video Deblurring](https://mlsanity.com/paper/1904.12257/) (2019)
- [Blind Image Super-Resolution: A Survey and Beyond](https://mlsanity.com/paper/2107.03055/) (2021)
- [MuCAN: Multi-Correspondence Aggregation Network for Video Super-Resolution](https://mlsanity.com/paper/2007.11803/) (2020)
- [Handheld Multi-Frame Super-Resolution](https://mlsanity.com/paper/1905.03277/) (2019)
- [Rethinking Alignment in Video Super-Resolution Transformers](https://mlsanity.com/paper/2207.08494/) (2022)
- [Efficient Video Super-Resolution through Recurrent Latent Space Propagation](https://mlsanity.com/paper/1909.08080/) (2019)
- [Revisiting Temporal Modeling for Video Super-resolution](https://mlsanity.com/paper/2008.05765/) (2020)
- [Extremely Lightweight Quantization Robust Real-Time Single-Image Super Resolution for Mobile Devices](https://mlsanity.com/paper/2105.10288/) (2021)
- [Anchor-based Plain Net for Mobile Image Super-Resolution](https://mlsanity.com/paper/2105.09750/) (2021)

## Built on by (most cited first, 2 of 2)

- [ReFrame: Layer Caching for Accelerated Inference in Real-Time Rendering](https://mlsanity.com/paper/2506.13814/) (2025)
- [Frozen History: When Temporal Losses Stop Accumulation in Learned Real-Time Supersampling](https://mlsanity.com/paper/2610.15752/) (2026)

## Abstract (arXiv)

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a novel neural algorithm for supersampling rendered content that is 4 times more efficient than existing methods while maintaining the same level of accuracy. Additionally, we introduce a new dataset which provides auxiliary modalities such as motion vectors and depth generated using graphics rendering features like viewport jittering and mipmap biasing at different resolutions. We believe that this dataset fills a gap in the current dataset landscape and can serve as a valuable resource to help measure progress in the field and advance the state-of-the-art in super-resolution techniques for gaming content.
