# Iterative Graph Filtering Network for 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2307.16074 · HTML: https://mlsanity.com/paper/2307.16074/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 73 references that are in the map.
- First posted on arXiv 29 Jul 2023.

## Builds on (most cited first, 30 of 48)

- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Predict then Propagate: Graph Neural Networks meet Personalized PageRank](https://mlsanity.com/paper/1810.05997/) (2018)
- [Representation Learning on Graphs with Jumping Knowledge Networks](https://mlsanity.com/paper/1806.03536/) (2018)
- [Simple and Deep Graph Convolutional Networks](https://mlsanity.com/paper/2007.02133/) (2020)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Scaling Graph Neural Networks with Approximate PageRank](https://mlsanity.com/paper/2007.01570/) (2020)
- [Compositional Human Pose Regression](https://mlsanity.com/paper/1704.00159/) (2017)
- [Epipolar Transformers](https://mlsanity.com/paper/2005.04551/) (2020)
- [Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approach](https://mlsanity.com/paper/1704.02447/) (2017)
- [3D Human Pose Estimation = 2D Pose Estimation + Matching](https://mlsanity.com/paper/1612.06524/) (2016)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Graph Stacked Hourglass Networks for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.16385/) (2021)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [Generating Multiple Hypotheses for 3D Human Pose Estimation with Mixture Density Network](https://mlsanity.com/paper/1904.05547/) (2019)
- [Cross View Fusion for 3D Human Pose Estimation](https://mlsanity.com/paper/1909.01203/) (2019)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)

## Built on by (most cited first, 1 of 1)

- [Multi-hop graph transformer network for 3D human pose estimation](https://mlsanity.com/paper/2405.03055/) (2024)

## Abstract (arXiv)

Graph convolutional networks (GCNs) have proven to be an effective approach for 3D human pose estimation. By naturally modeling the skeleton structure of the human body as a graph, GCNs are able to capture the spatial relationships between joints and learn an efficient representation of the underlying pose. However, most GCN-based methods use a shared weight matrix, making it challenging to accurately capture the different and complex relationships between joints. In this paper, we introduce an iterative graph filtering framework for 3D human pose estimation, which aims to predict the 3D joint positions given a set of 2D joint locations in images. Our approach builds upon the idea of iteratively solving graph filtering with Laplacian regularization via the Gauss-Seidel iterative method. Motivated by this iterative solution, we design a Gauss-Seidel network (GS-Net) architecture, which makes use of weight and adjacency modulation, skip connection, and a pure convolutional block with layer normalization. Adjacency modulation facilitates the learning of edges that go beyond the inherent connections of body joints, resulting in an adjusted graph structure that reflects the human skeleton, while skip connections help maintain crucial information from the input layer's initial features as the network depth increases. We evaluate our proposed model on two standard benchmark datasets, and compare it with a comprehensive set of strong baseline methods for 3D human pose estimation. Our experimental results demonstrate that our approach outperforms the baseline methods on both datasets, achieving state-of-the-art performance. Furthermore, we conduct ablation studies to analyze the contributions of different components of our model architecture and show that the skip connection and adjacency modulation help improve the model performance.
