# Robust Recurrent Reinforcement Learning under Evolving Hidden Disturbances with Application to Rover Wheel Slip

arXiv: https://arxiv.org/abs/2307.15931 · HTML: https://mlsanity.com/paper/2307.15931/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 41 references that are in the map.
- First posted on arXiv 29 Jul 2023.

## Builds on (most cited first, 29 of 29)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Liquid Time-constant Networks](https://mlsanity.com/paper/2006.04439/) (2020)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Memory-based control with recurrent neural networks](https://mlsanity.com/paper/1512.04455/) (2015)
- [A Survey of Reinforcement Learning Algorithms for Dynamically Varying Environments](https://mlsanity.com/paper/2005.10619/) (2020)
- [Memory-based Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/2102.12344/) (2021)
- [On Improving Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/1804.06309/) (2018)
- [Partially Observable Markov Decision Processes (POMDPs) and Robotics](https://mlsanity.com/paper/2107.07599/) (2021)
- [Causal Reinforcement Learning using Observational and Interventional Data](https://mlsanity.com/paper/2106.14421/) (2021)
- [Rethinking Sim2Real: Lower Fidelity Simulation Leads to Higher Sim2Real Transfer in Navigation](https://mlsanity.com/paper/2207.10821/) (2022)
- [Memory-based Deep Reinforcement Learning for Obstacle Avoidance in UAV with Limited Environment Knowledge](https://mlsanity.com/paper/1811.03307/) (2018)
- [Recurrent Off-policy Baselines for Memory-based Continuous Control](https://mlsanity.com/paper/2110.12628/) (2021)
- [Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualization](https://mlsanity.com/paper/2209.00347/) (2022)
- [Recurrent Reinforcement Learning: A Hybrid Approach](https://mlsanity.com/paper/1509.03044/) (2015)
- [Adaptive Guidance with Reinforcement Meta-Learning](https://mlsanity.com/paper/1901.04473/) (2019)
- [Deep reinforcement learning oriented for real world dynamic scenarios](https://mlsanity.com/paper/2210.11392/) (2022)
- [On Separation Between Learning and Control in Partially Observed Markov Decision Processes](https://mlsanity.com/paper/2211.14972/) (2022)

## Built on by (most cited first, 1 of 1)

- [New Insights into Automatic Treatment Planning for Cancer Radiotherapy Using Explainable Artificial Intelligence](https://mlsanity.com/paper/2508.14229/) (2025)

## Abstract (arXiv)

Reinforcement learning (RL) performs well in continuous-control tasks, but evolving hidden disturbances create partial observability: the agent must infer decision-relevant latent dynamics from interaction history. This study investigates how observation history, action history, history length, and network structure affect recurrent Twin Delayed Deep Deterministic Policy Gradient (TD3) agents. Three recurrent architectures are evaluated under controlled disturbances with different temporal characteristics. Results show that action history is particularly important when observed responses depend on previous actions, and that processing past and current action-observation information within a unified temporal sequence improves performance compared with using separate branches. We also introduce H-TD3, which reuses recurrent states generated by the actor to initialize the critic, reducing duplicated sequence processing. The architectures are further tested in a simulation-based differential-drive rover motion-regulation task under hidden asymmetric wheel slip. Recurrent architectures retain their advantage under the physically motivated multiplicative wheel-slip model, while policies trained with abstract temporally structured disturbances transfer more effectively to previously unseen wheel-slip dynamics than policies trained without disturbances. These findings provide practical guidance for recurrent RL under partial observability and evolving hidden disturbances.
