# Quasi-Monte Carlo Algorithms (not only) for Graphics Software

arXiv: https://arxiv.org/abs/2307.15584 · HTML: https://mlsanity.com/paper/2307.15584/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Jul 2023.

## Built on by (most cited first, 1 of 1)

- [Lattice-based Deep Neural Networks: Regularity and Tailored Regularization](https://mlsanity.com/paper/2603.02809/) (2026)

## Abstract (arXiv)

Quasi-Monte Carlo methods have become the industry standard in computer graphics. For that purpose, efficient algorithms for low discrepancy sequences are discussed. In addition, numerical pitfalls encountered in practice are revealed. We then take a look at massively parallel quasi-Monte Carlo integro-approximation for image synthesis by light transport simulation. Beyond superior uniformity, low discrepancy points may be optimized with respect to additional criteria, such as noise characteristics at low sampling rates or the quality of low-dimensional projections.
