# MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving

arXiv: https://arxiv.org/abs/2307.15058 · HTML: https://mlsanity.com/paper/2307.15058/

## Key facts

- Cited by 170 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 34 references that are in the map.
- First posted on arXiv 27 Jul 2023.

## Builds on (most cited first, 29 of 29)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Planning-oriented Autonomous Driving](https://mlsanity.com/paper/2212.10156/) (2022)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Virtual KITTI 2](https://mlsanity.com/paper/2001.10773/) (2020)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [DAIR-V2X: A Large-Scale Dataset for Vehicle-Infrastructure Cooperative 3D Object Detection](https://mlsanity.com/paper/2204.05575/) (2022)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [Panoptic NeRF: 3D-to-2D Label Transfer for Panoptic Urban Scene Segmentation](https://mlsanity.com/paper/2203.15224/) (2022)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories](https://mlsanity.com/paper/2303.15951/) (2023)
- [S-NeRF: Neural Radiance Fields for Street Views](https://mlsanity.com/paper/2303.00749/) (2023)
- [ADAPT: Action-aware Driving Caption Transformer](https://mlsanity.com/paper/2302.00673/) (2023)
- [GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving](https://mlsanity.com/paper/2101.06543/) (2021)
- [AADS: Augmented Autonomous Driving Simulation using Data-driven Algorithms](https://mlsanity.com/paper/1901.07849/) (2019)
- [STEPS: Joint Self-supervised Nighttime Image Enhancement and Depth Estimation](https://mlsanity.com/paper/2302.01334/) (2023)
- [LODE: Locally Conditioned Eikonal Implicit Scene Completion from Sparse LiDAR](https://mlsanity.com/paper/2302.14052/) (2023)
- [PQ-Transformer: Jointly Parsing 3D Objects and Layouts from Point Clouds](https://mlsanity.com/paper/2109.05566/) (2021)
- [VIBUS: Data-efficient 3D Scene Parsing with VIewpoint Bottleneck and Uncertainty-Spectrum Modeling](https://mlsanity.com/paper/2210.11472/) (2022)

## Built on by (most cited first, 30 of 170)

- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [Panacea: Panoramic and Controllable Video Generation for Autonomous Driving](https://mlsanity.com/paper/2311.16813/) (2023)
- [OmniRe: Omni Urban Scene Reconstruction](https://mlsanity.com/paper/2408.16760/) (2024)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering](https://mlsanity.com/paper/2311.18561/) (2023)
- [HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2403.12722/) (2024)
- [DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation](https://mlsanity.com/paper/2410.13571/) (2024)
- [UniScene: Unified Occupancy-centric Driving Scene Generation](https://mlsanity.com/paper/2412.05435/) (2024)
- [textitS3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving](https://mlsanity.com/paper/2405.20323/) (2024)
- [DriveArena: A Closed-loop Generative Simulation Platform for Autonomous Driving](https://mlsanity.com/paper/2408.00415/) (2024)
- [WoVoGen: World Volume-aware Diffusion for Controllable Multi-camera Driving Scene Generation](https://mlsanity.com/paper/2312.02934/) (2023)
- [Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents](https://mlsanity.com/paper/2402.05746/) (2024)
- [HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving](https://mlsanity.com/paper/2412.01718/) (2024)
- [ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration](https://mlsanity.com/paper/2411.19548/) (2024)
- [RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning](https://mlsanity.com/paper/2502.13144/) (2025)
- [UniPAD: A Universal Pre-training Paradigm for Autonomous Driving](https://mlsanity.com/paper/2310.08370/) (2023)
- [Large Spatial Model: End-to-end Unposed Images to Semantic 3D](https://mlsanity.com/paper/2410.18956/) (2024)
- [Impromptu VLA: Open Weights and Open Data for Driving Vision-Language-Action Models](https://mlsanity.com/paper/2505.23757/) (2025)
- [InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models](https://mlsanity.com/paper/2412.03934/) (2024)
- [STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes](https://mlsanity.com/paper/2501.00602/) (2024)
- [P-MapNet: Far-seeing Map Generator Enhanced by both SDMap and HDMap Priors](https://mlsanity.com/paper/2403.10521/) (2024)
- [FreeVS: Generative View Synthesis on Free Driving Trajectory](https://mlsanity.com/paper/2410.18079/) (2024)
- [AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction](https://mlsanity.com/paper/2407.02598/) (2024)
- [StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models](https://mlsanity.com/paper/2412.13188/) (2024)
- [Co-Occ: Coupling Explicit Feature Fusion with Volume Rendering Regularization for Multi-Modal 3D Semantic Occupancy Prediction](https://mlsanity.com/paper/2404.04561/) (2024)
- [PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detection](https://mlsanity.com/paper/2310.07716/) (2023)
- [DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes](https://mlsanity.com/paper/2411.11921/) (2024)
- [FastGS: Training 3D Gaussian Splatting in 100 Seconds](https://mlsanity.com/paper/2511.04283/) (2025)

## Abstract (arXiv)

Nowadays, autonomous cars can drive smoothly in ordinary cases, and it is widely recognized that realistic sensor simulation will play a critical role in solving remaining corner cases by simulating them. To this end, we propose an autonomous driving simulator based upon neural radiance fields (NeRFs). Compared with existing works, ours has three notable features: (1) Instance-aware. Our simulator models the foreground instances and background environments separately with independent networks so that the static (e.g., size and appearance) and dynamic (e.g., trajectory) properties of instances can be controlled separately. (2) Modular. Our simulator allows flexible switching between different modern NeRF-related backbones, sampling strategies, input modalities, etc. We expect this modular design to boost academic progress and industrial deployment of NeRF-based autonomous driving simulation. (3) Realistic. Our simulator set new state-of-the-art photo-realism results given the best module selection. Our simulator will be open-sourced while most of our counterparts are not. Project page: https://open-air-sun.github.io/mars/.
