# MapNeRF: Incorporating Map Priors into Neural Radiance Fields for Driving View Simulation

arXiv: https://arxiv.org/abs/2307.14981 · HTML: https://mlsanity.com/paper/2307.14981/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 55 references that are in the map.
- First posted on arXiv 27 Jul 2023.

## Builds on (most cited first, 30 of 41)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting](https://mlsanity.com/paper/2301.00493/) (2023)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [Free View Synthesis](https://mlsanity.com/paper/2008.05511/) (2020)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [Stable View Synthesis](https://mlsanity.com/paper/2011.07233/) (2020)
- [DeRF: Decomposed Radiance Fields](https://mlsanity.com/paper/2011.12490/) (2020)

## Built on by (most cited first, 15 of 15)

- [FreeVS: Generative View Synthesis on Free Driving Trajectory](https://mlsanity.com/paper/2410.18079/) (2024)
- [Data-driven Traffic Simulation: A Comprehensive Review](https://mlsanity.com/paper/2310.15975/) (2023)
- [Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and Opportunities](https://mlsanity.com/paper/2401.08045/) (2024)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [VDG: Vision-Only Dynamic Gaussian for Driving Simulation](https://mlsanity.com/paper/2406.18198/) (2024)
- [Extrapolated Urban View Synthesis Benchmark](https://mlsanity.com/paper/2412.05256/) (2024)
- [Digging into Depth Priors for Outdoor Neural Radiance Fields](https://mlsanity.com/paper/2308.04413/) (2023)
- [DGNR: Density-Guided Neural Point Rendering of Large Driving Scenes](https://mlsanity.com/paper/2311.16664/) (2023)
- [XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis](https://mlsanity.com/paper/2406.18360/) (2024)
- [RTMap: Real-Time Recursive Mapping with Change Detection and Localization](https://mlsanity.com/paper/2507.00980/) (2025)
- [CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis](https://mlsanity.com/paper/2607.07601/) (2026)
- [OcRFDet: Object-Centric Radiance Fields for Multi-View 3D Object Detection in Autonomous Driving](https://mlsanity.com/paper/2506.23565/) (2025)
- [Data-driven Camera and Lidar Simulation Models for Autonomous Driving: A Review from Generative Models to Volume Renderers](https://mlsanity.com/paper/2402.10079/) (2024)
- [RoCo-Sim: Enhancing Roadside Collaborative Perception through Foreground Simulation](https://mlsanity.com/paper/2503.10410/) (2025)
- [Effective Multi-sensor Conditioning for Street-view Novel-view Synthesis](https://mlsanity.com/paper/2606.01590/) (2026)

## Abstract (arXiv)

Simulating camera sensors is a crucial task in autonomous driving. Although neural radiance fields are exceptional at synthesizing photorealistic views in driving simulations, they still fail to generate extrapolated views. This paper proposes to incorporate map priors into neural radiance fields to synthesize out-of-trajectory driving views with semantic road consistency. The key insight is that map information can be utilized as a prior to guiding the training of the radiance fields with uncertainty. Specifically, we utilize the coarse ground surface as uncertain information to supervise the density field and warp depth with uncertainty from unknown camera poses to ensure multi-view consistency. Experimental results demonstrate that our approach can produce semantic consistency in deviated views for vehicle camera simulation. The supplementary video can be viewed at https://youtu.be/jEQWr-Rfh3A.
