# Sim-to-Real Model-Based and Model-Free Deep Reinforcement Learning for Tactile Pushing

arXiv: https://arxiv.org/abs/2307.14272 · HTML: https://mlsanity.com/paper/2307.14272/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jul 2023.

## Built on by (most cited first, 10 of 10)

- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch](https://mlsanity.com/paper/2405.07391/) (2024)
- [A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI](https://mlsanity.com/paper/2505.01458/) (2025)
- [Enhancing Tactile-based Reinforcement Learning for Robotic Control](https://mlsanity.com/paper/2510.21609/) (2025)
- [E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2601.19969/) (2026)
- [ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learning](https://mlsanity.com/paper/2602.11643/) (2026)
- [ViTacGen: Robotic Pushing with Vision-to-Touch Generation](https://mlsanity.com/paper/2510.14117/) (2025)
- [Bayesian optimization for robust robotic grasping using a sensorized compliant hand](https://mlsanity.com/paper/2410.18237/) (2024)
- [Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/2606.03949/) (2026)
- [Learning Rock Pushability on Rough Planetary Terrain](https://mlsanity.com/paper/2505.09833/) (2025)

## Abstract (arXiv)

Object pushing presents a key non-prehensile manipulation problem that is illustrative of more complex robotic manipulation tasks. While deep reinforcement learning (RL) methods have demonstrated impressive learning capabilities using visual input, a lack of tactile sensing limits their capability for fine and reliable control during manipulation. Here we propose a deep RL approach to object pushing using tactile sensing without visual input, namely tactile pushing. We present a goal-conditioned formulation that allows both model-free and model-based RL to obtain accurate policies for pushing an object to a goal. To achieve real-world performance, we adopt a sim-to-real approach. Our results demonstrate that it is possible to train on a single object and a limited sample of goals to produce precise and reliable policies that can generalize to a variety of unseen objects and pushing scenarios without domain randomization. We experiment with the trained agents in harsh pushing conditions, and show that with significantly more training samples, a model-free policy can outperform a model-based planner, generating shorter and more reliable pushing trajectories despite large disturbances. The simplicity of our training environment and effective real-world performance highlights the value of rich tactile information for fine manipulation. Code and videos are available at https://sites.google.com/view/tactile-rl-pushing/.
