# Beyond Strict Competition: Approximate Convergence of Multi Agent Q-Learning Dynamics

arXiv: https://arxiv.org/abs/2307.13928 · HTML: https://mlsanity.com/paper/2307.13928/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jul 2023.

## Built on by (most cited first, 1 of 1)

- [On the Stability of Learning in Network Games with Many Players](https://mlsanity.com/paper/2403.15848/) (2024)

## Abstract (arXiv)

The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning dynamics can often display non-convergent behaviours which prevent fixed-point analysis. Nonetheless, many relevant competitive games do not satisfy the zero-sum assumption. Motivated by this, we study a smooth variant of Q-Learning, a popular reinforcement learning dynamics which balances the agents' tendency to maximise their payoffs with their propensity to explore the state space. We examine this dynamic in games which are `close' to network zero-sum games and find that Q-Learning converges to a neighbourhood around a unique equilibrium. The size of the neighbourhood is determined by the `distance' to the zero-sum game, as well as the exploration rates of the agents. We complement these results by providing a method whereby, given an arbitrary network game, the `nearest' network zero-sum game can be found efficiently. As our experiments show, these guarantees are independent of whether the dynamics ultimately reach an equilibrium, or remain non-convergent.
