# Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problems

arXiv: https://arxiv.org/abs/2307.12975 · HTML: https://mlsanity.com/paper/2307.12975/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 36 of its 74 references that are in the map.
- First posted on arXiv 24 Jul 2023.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 36)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [Information-Theoretic Considerations in Batch Reinforcement Learning](https://mlsanity.com/paper/1905.00360/) (2019)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [The Importance of Pessimism in Fixed-Dataset Policy Optimization](https://mlsanity.com/paper/2009.06799/) (2020)
- [Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample Complexity](https://mlsanity.com/paper/2202.13890/) (2022)
- [Settling the Sample Complexity of Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2204.05275/) (2022)
- [Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2205.11140/) (2022)
- [Towards Instance-Optimal Offline Reinforcement Learning with Pessimism](https://mlsanity.com/paper/2110.08695/) (2021)
- [Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation](https://mlsanity.com/paper/2111.10919/) (2021)
- [RankME: Reliable Human Ratings for Natural Language Generation](https://mlsanity.com/paper/1803.05928/) (2018)
- [Preference-based Reinforcement Learning with Finite-Time Guarantees](https://mlsanity.com/paper/2006.08910/) (2020)
- [Near-optimal Offline Reinforcement Learning with Linear Representation: Leveraging Variance Information with Pessimism](https://mlsanity.com/paper/2203.05804/) (2022)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Estimation from Pairwise Comparisons: Sharp Minimax Bounds with Topology Dependence](https://mlsanity.com/paper/1505.01462/) (2015)
- [Dueling Posterior Sampling for Preference-Based Reinforcement Learning](https://mlsanity.com/paper/1908.01289/) (2019)
- [Finite Sample Analysis of Minimax Offline Reinforcement Learning: Completeness, Fast Rates and First-Order Efficiency](https://mlsanity.com/paper/2102.02981/) (2021)
- [Benchmarks and Algorithms for Offline Preference-Based Reward Learning](https://mlsanity.com/paper/2301.01392/) (2023)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [The Efficacy of Pessimism in Asynchronous Q-Learning](https://mlsanity.com/paper/2203.07368/) (2022)
- [Nearly Horizon-Free Offline Reinforcement Learning](https://mlsanity.com/paper/2103.14077/) (2021)
- [A Relative Exponential Weighing Algorithm for Adversarial Utility-based Dueling Bandits](https://mlsanity.com/paper/1601.03855/) (2016)
- [When is Realizability Sufficient for Off-Policy Reinforcement Learning?](https://mlsanity.com/paper/2211.05311/) (2022)
- [A Simple Model for Subject Behavior in Subjective Experiments](https://mlsanity.com/paper/2004.02067/) (2020)

## Built on by (most cited first, 13 of 13)

- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [MaxMin-RLHF: Alignment with Diverse Human Preferences](https://mlsanity.com/paper/2402.08925/) (2024)
- [What Makes a Reward Model a Good Teacher? An Optimization Perspective](https://mlsanity.com/paper/2503.15477/) (2025)
- [Feel-Good Thompson Sampling for Contextual Dueling Bandits](https://mlsanity.com/paper/2404.06013/) (2024)
- [Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization](https://mlsanity.com/paper/2402.10342/) (2024)
- [Bandits with Preference Feedback: A Stackelberg Game Perspective](https://mlsanity.com/paper/2406.16745/) (2024)
- [The Perils of Optimizing Learned Reward Functions: Low Training Error Does Not Guarantee Low Regret](https://mlsanity.com/paper/2406.15753/) (2024)
- [Why is Your Language Model a Poor Implicit Reward Model?](https://mlsanity.com/paper/2507.07981/) (2025)
- [Conversational Dueling Bandits in Generalized Linear Models](https://mlsanity.com/paper/2407.18488/) (2024)
- [On the Role of Preference Variance in Preference Optimization](https://mlsanity.com/paper/2510.13022/) (2025)
- [Fusing Reward and Dueling Feedback in Stochastic Bandits](https://mlsanity.com/paper/2504.15812/) (2025)
- [Saturation-Insensitive Dueling Bandits with General Function Approximation](https://mlsanity.com/paper/2609.33011/) (2026)
- [On the Complexity of Preference-Based Bandits](https://mlsanity.com/paper/2609.39351/) (2026)

## Abstract (arXiv)

For a real-world decision-making problem, the reward function often needs to be engineered or learned. A popular approach is to utilize human feedback to learn a reward function for training. The most straightforward way to do so is to ask humans to provide ratings for state-action pairs on an absolute scale and take these ratings as reward samples directly. Another popular way is to ask humans to rank a small set of state-action pairs by preference and learn a reward function from these preference data. Recently, preference-based methods have demonstrated substantial success in empirical applications such as InstructGPT. In this work, we develop a theoretical comparison between these human feedback approaches in offline contextual bandits and show how human bias and uncertainty in feedback modelings can affect the theoretical guarantees of these approaches. Through this, our results seek to provide a theoretical explanation for the empirical successes of preference-based methods from a modeling perspective.
