# Persistent-Transient Duality: A Multi-mechanism Approach for Modeling Human-Object Interaction

arXiv: https://arxiv.org/abs/2307.12729 · HTML: https://mlsanity.com/paper/2307.12729/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 46 references that are in the map.
- First posted on arXiv 24 Jul 2023.

## Builds on (most cited first, 27 of 27)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Heterogeneous Graph Attention Network](https://mlsanity.com/paper/1903.07293/) (2019)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Compositionality decomposed: how do neural networks generalise?](https://mlsanity.com/paper/1908.08351/) (2019)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [Learning Human-Object Interactions by Graph Parsing Neural Networks](https://mlsanity.com/paper/1808.07962/) (2018)
- [Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Prediction](https://mlsanity.com/paper/2003.08802/) (2020)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [We are More than Our Joints: Predicting how 3D Bodies Move](https://mlsanity.com/paper/2012.00619/) (2020)
- [Human Motion Prediction via Spatio-Temporal Inpainting](https://mlsanity.com/paper/1812.05478/) (2018)
- [QuaterNet: A Quaternion-based Recurrent Model for Human Motion](https://mlsanity.com/paper/1805.06485/) (2018)
- [MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Prediction](https://mlsanity.com/paper/2108.07152/) (2021)
- [Back to MLP: A Simple Baseline for Human Motion Prediction](https://mlsanity.com/paper/2207.01567/) (2022)
- [Structured Prediction Helps 3D Human Motion Modelling](https://mlsanity.com/paper/1910.09070/) (2019)
- [Context-aware Human Motion Prediction](https://mlsanity.com/paper/1904.03419/) (2019)
- [Space-Time-Separable Graph Convolutional Network for Pose Forecasting](https://mlsanity.com/paper/2110.04573/) (2021)
- [Learning Human Motion Models for Long-term Predictions](https://mlsanity.com/paper/1704.02827/) (2017)
- [Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction](https://mlsanity.com/paper/2203.16051/) (2022)
- [BiHMP-GAN: Bidirectional 3D Human Motion Prediction GAN](https://mlsanity.com/paper/1812.02591/) (2018)
- [TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild](https://mlsanity.com/paper/2104.04029/) (2021)
- [MotionMixer: MLP-based 3D Human Body Pose Forecasting](https://mlsanity.com/paper/2207.00499/) (2022)
- [Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks](https://mlsanity.com/paper/1908.08391/) (2019)
- [Stacked Spatio-Temporal Graph Convolutional Networks for Action Segmentation](https://mlsanity.com/paper/1811.10575/) (2018)
- [Learning Asynchronous and Sparse Human-Object Interaction in Videos](https://mlsanity.com/paper/2103.02758/) (2021)

## Built on by (most cited first, 1 of 1)

- [Understanding Human Activity with Uncertainty Measure for Novelty in Graph Convolutional Networks](https://mlsanity.com/paper/2410.07917/) (2024)

## Abstract (arXiv)

Humans are highly adaptable, swiftly switching between different modes to progressively handle different tasks, situations and contexts. In Human-object interaction (HOI) activities, these modes can be attributed to two mechanisms: (1) the large-scale consistent plan for the whole activity and (2) the small-scale children interactive actions that start and end along the timeline. While neuroscience and cognitive science have confirmed this multi-mechanism nature of human behavior, machine modeling approaches for human motion are trailing behind. While attempted to use gradually morphing structures (e.g., graph attention networks) to model the dynamic HOI patterns, they miss the expeditious and discrete mode-switching nature of the human motion. To bridge that gap, this work proposes to model two concurrent mechanisms that jointly control human motion: the Persistent process that runs continually on the global scale, and the Transient sub-processes that operate intermittently on the local context of the human while interacting with objects. These two mechanisms form an interactive Persistent-Transient Duality that synergistically governs the activity sequences. We model this conceptual duality by a parent-child neural network of Persistent and Transient channels with a dedicated neural module for dynamic mechanism switching. The framework is trialed on HOI motion forecasting. On two rich datasets and a wide variety of settings, the model consistently delivers superior performances, proving its suitability for the challenge.
