# CFR-p: Counterfactual Regret Minimization with Hierarchical Policy Abstraction, and its Application to Two-player Mahjong

arXiv: https://arxiv.org/abs/2307.12087 · HTML: https://mlsanity.com/paper/2307.12087/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 3 of its 10 references that are in the map.
- First posted on arXiv 22 Jul 2023.

## Builds on (most cited first, 3 of 3)

- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Safe and Nested Subgame Solving for Imperfect-Information Games](https://mlsanity.com/paper/1705.02955/) (2017)
- [Solving Imperfect Information Games Using Decomposition](https://mlsanity.com/paper/1303.4441/) (2013)

## Built on by (most cited first, 1 of 1)

- [RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning](https://mlsanity.com/paper/2403.04344/) (2024)

## Abstract (arXiv)

Counterfactual Regret Minimization(CFR) has shown its success in Texas Hold'em poker. We apply this algorithm to another popular incomplete information game, Mahjong. Compared to the poker game, Mahjong is much more complex with many variants. We study two-player Mahjong by conducting game theoretical analysis and making a hierarchical abstraction to CFR based on winning policies. This framework can be generalized to other imperfect information games.
