# Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs

arXiv: https://arxiv.org/abs/2307.12063 · HTML: https://mlsanity.com/paper/2307.12063/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 36 references that are in the map.
- First posted on arXiv 22 Jul 2023.

## Builds on (most cited first, 22 of 22)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Hierarchical Foresight: Self-Supervised Learning of Long-Horizon Tasks via Visual Subgoal Generation](https://mlsanity.com/paper/1909.05829/) (2019)
- [World Model as a Graph: Learning Latent Landmarks for Planning](https://mlsanity.com/paper/2011.12491/) (2020)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Learning Actionable Representations with Goal-Conditioned Policies](https://mlsanity.com/paper/1811.07819/) (2018)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Sparse Graphical Memory for Robust Planning](https://mlsanity.com/paper/2003.06417/) (2020)
- [Unsupervised Learning of Goal Spaces for Intrinsically Motivated Goal Exploration](https://mlsanity.com/paper/1803.00781/) (2018)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [Feature Control as Intrinsic Motivation for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1705.06769/) (2017)
- [Learning World Graphs to Accelerate Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1907.00664/) (2019)
- [Scheduled Intrinsic Drive: A Hierarchical Take on Intrinsically Motivated Exploration](https://mlsanity.com/paper/1903.07400/) (2019)
- [Curious Hierarchical Actor-Critic Reinforcement Learning](https://mlsanity.com/paper/2005.03420/) (2020)
- [Hierarchical Reinforcement Learning with Abductive Planning](https://mlsanity.com/paper/1806.10792/) (2018)

## Built on by (most cited first, 1 of 1)

- [Subgoal-Guided Policy Heuristic Search with Learned Subgoals](https://mlsanity.com/paper/2506.07255/) (2025)

## Abstract (arXiv)

Goal-Conditioned Hierarchical Reinforcement Learning (GCHRL) is a promising paradigm to address the exploration-exploitation dilemma in reinforcement learning. It decomposes the source task into subgoal conditional subtasks and conducts exploration and exploitation in the subgoal space. The effectiveness of GCHRL heavily relies on subgoal representation functions and subgoal selection strategy. However, existing works often overlook the temporal coherence in GCHRL when learning latent subgoal representations and lack an efficient subgoal selection strategy that balances exploration and exploitation. This paper proposes HIerarchical reinforcement learning via dynamically building Latent Landmark graphs (HILL) to overcome these limitations. HILL learns latent subgoal representations that satisfy temporal coherence using a contrastive representation learning objective. Based on these representations, HILL dynamically builds latent landmark graphs and employs a novelty measure on nodes and a utility measure on edges. Finally, HILL develops a subgoal selection strategy that balances exploration and exploitation by jointly considering both measures. Experimental results demonstrate that HILL outperforms state-of-the-art baselines on continuous control tasks with sparse rewards in sample efficiency and asymptotic performance. Our code is available at https://github.com/papercode2022/HILL.
