# A Two-stage Fine-tuning Strategy for Generalizable Manipulation Skill of Embodied AI

arXiv: https://arxiv.org/abs/2307.11343 · HTML: https://mlsanity.com/paper/2307.11343/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 18 references that are in the map.
- First posted on arXiv 21 Jul 2023.

## Builds on (most cited first, 10 of 10)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Transporter Networks: Rearranging the Visual World for Robotic Manipulation](https://mlsanity.com/paper/2010.14406/) (2020)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [EGAD! an Evolved Grasping Analysis Dataset for diversity and reproducibility in robotic manipulation](https://mlsanity.com/paper/2003.01314/) (2020)

## Built on by (most cited first, 4 of 4)

- [Opening Articulated Structures in the Real World](https://mlsanity.com/paper/2402.17767/) (2024)
- [Human Centric General Physical Intelligence for Agile Manufacturing Automation](https://mlsanity.com/paper/2508.11960/) (2025)
- [Bridging Speech, Emotion, and Motion: a VLM-based Multimodal Edge-deployable Framework for Humanoid Robots](https://mlsanity.com/paper/2602.07434/) (2026)
- [Co-policy: Responsive Human-Robot Co-Creation for Musical Performances](https://mlsanity.com/paper/2606.19914/) (2026)

## Abstract (arXiv)

The advent of Chat-GPT has led to a surge of interest in Embodied AI. However, many existing Embodied AI models heavily rely on massive interactions with training environments, which may not be practical in real-world situations. To this end, the Maniskill2 has introduced a full-physics simulation benchmark for manipulating various 3D objects. This benchmark enables agents to be trained using diverse datasets of demonstrations and evaluates their ability to generalize to unseen scenarios in testing environments. In this paper, we propose a novel two-stage fine-tuning strategy that aims to further enhance the generalization capability of our model based on the Maniskill2 benchmark. Through extensive experiments, we demonstrate the effectiveness of our approach by achieving the 1st prize in all three tracks of the ManiSkill2 Challenge. Our findings highlight the potential of our method to improve the generalization abilities of Embodied AI models and pave the way for their ractical applications in real-world scenarios. All codes and models of our solution is available at https://github.com/xtli12/GXU-LIPE.git
