# Kernelized Offline Contextual Dueling Bandits

arXiv: https://arxiv.org/abs/2307.11288 · HTML: https://mlsanity.com/paper/2307.11288/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 26 references that are in the map.
- First posted on arXiv 21 Jul 2023.

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [GPyTorch: Blackbox Matrix-Matrix Gaussian Process Inference with GPU Acceleration](https://mlsanity.com/paper/1809.11165/) (2018)
- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Can Neural Machine Translation be Improved with User Feedback?](https://mlsanity.com/paper/1804.05958/) (2018)
- [Improving a Neural Semantic Parser by Counterfactual Learning from Human Bandit Feedback](https://mlsanity.com/paper/1805.01252/) (2018)
- [Multi-fidelity Gaussian Process Bandit Optimisation](https://mlsanity.com/paper/1603.06288/) (2016)
- [Finding Generalizable Evidence by Learning to Convince Q&A Models](https://mlsanity.com/paper/1909.05863/) (2019)
- [Zeroth Order Non-convex optimization with Dueling-Choice Bandits](https://mlsanity.com/paper/1911.00980/) (2019)
- [Near-optimal Policy Identification in Active Reinforcement Learning](https://mlsanity.com/paper/2212.09510/) (2022)

## Built on by (most cited first, 4 of 4)

- [Principled Preferential Bayesian Optimization](https://mlsanity.com/paper/2402.05367/) (2024)
- [Self-Play with Adversarial Critic: Provable and Scalable Offline Alignment for Language Models](https://mlsanity.com/paper/2406.04274/) (2024)
- [Bandits with Preference Feedback: A Stackelberg Game Perspective](https://mlsanity.com/paper/2406.16745/) (2024)
- [Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds](https://mlsanity.com/paper/2505.23673/) (2025)

## Abstract (arXiv)

Preference-based feedback is important for many applications where direct evaluation of a reward function is not feasible. A notable recent example arises in reinforcement learning from human feedback on large language models. For many of these applications, the cost of acquiring the human feedback can be substantial or even prohibitive. In this work, we take advantage of the fact that often the agent can choose contexts at which to obtain human feedback in order to most efficiently identify a good policy, and introduce the offline contextual dueling bandit setting. We give an upper-confidence-bound style algorithm for this setting and prove a regret bound. We also give empirical confirmation that this method outperforms a similar strategy that uses uniformly sampled contexts.
