# Exploring reinforcement learning techniques for discrete and continuous control tasks in the MuJoCo environment

arXiv: https://arxiv.org/abs/2307.11166 · HTML: https://mlsanity.com/paper/2307.11166/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 22 references that are in the map.
- First posted on arXiv 20 Jul 2023.

## Builds on (most cited first, 8 of 8)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)

## Built on by (most cited first, 1 of 1)

- [A Novel Multi-Timescale Stability-Preserving Hierarchical Reinforcement Learning Controller Framework for Adaptive Control in High-Dimensional Dynamical Systems](https://mlsanity.com/paper/2510.22420/) (2025)

## Abstract (arXiv)

We leverage the fast physics simulator, MuJoCo to run tasks in a continuous control environment and reveal details like the observation space, action space, rewards, etc. for each task. We benchmark value-based methods for continuous control by comparing Q-learning and SARSA through a discretization approach, and using them as baselines, progressively moving into one of the state-of-the-art deep policy gradient method DDPG. Over a large number of episodes, Qlearning outscored SARSA, but DDPG outperformed both in a small number of episodes. Lastly, we also fine-tuned the model hyper-parameters expecting to squeeze more performance but using lesser time and resources. We anticipated that the new design for DDPG would vastly improve performance, yet after only a few episodes, we were able to achieve decent average rewards. We expect to improve the performance provided adequate time and computational resources.
