# Reparameterized Policy Learning for Multimodal Trajectory Optimization

arXiv: https://arxiv.org/abs/2307.10710 · HTML: https://mlsanity.com/paper/2307.10710/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 82 references that are in the map.
- First posted on arXiv 20 Jul 2023.

## Builds on (most cited first, 30 of 58)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)

## Built on by (most cited first, 20 of 20)

- [Learning Multimodal Behaviors from Scratch with Diffusion Policy Gradient](https://mlsanity.com/paper/2406.00681/) (2024)
- [Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applications](https://mlsanity.com/paper/2408.10215/) (2024)
- [Acquiring Diverse Skills using Curriculum Reinforcement Learning with Mixture of Experts](https://mlsanity.com/paper/2403.06966/) (2024)
- [DISCO: Efficient Diffusion Solver for Large-Scale Combinatorial Optimization Problems](https://mlsanity.com/paper/2406.19705/) (2024)
- [Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization](https://mlsanity.com/paper/2410.00051/) (2024)
- [Unleashing the Creative Mind: Language Model As Hierarchical Policy For Improved Exploration on Challenging Problem Solving](https://mlsanity.com/paper/2311.00694/) (2023)
- [Reparameterization Flow Policy Optimization](https://mlsanity.com/paper/2602.03501/) (2026)
- [Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization](https://mlsanity.com/paper/2511.01374/) (2025)
- [MePoly: Max Entropy Polynomial Policy Optimization](https://mlsanity.com/paper/2602.17832/) (2026)
- [Confidence-Regulated Generative Diffusion Models for Reliable AI Agent Migration in Vehicular Metaverses](https://mlsanity.com/paper/2505.12710/) (2025)
- [Generative Actor Critic](https://mlsanity.com/paper/2512.21527/) (2025)
- [A Review of Online Diffusion Policy RL Algorithms for Scalable Robotic Control](https://mlsanity.com/paper/2601.06133/) (2026)
- [Behavioral Mode Discovery for Fine-tuning Multimodal Generative Policies](https://mlsanity.com/paper/2605.11387/) (2026)
- [Learning Off-policy with Model-based Intrinsic Motivation For Active Online Exploration](https://mlsanity.com/paper/2404.00651/) (2024)
- [HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control](https://mlsanity.com/paper/2410.09505/) (2024)
- [Advancing Compositional LLM Reasoning with Structured Task Relations in Interactive Multimodal Communications](https://mlsanity.com/paper/2507.21199/) (2025)
- [CHDP: Cooperative Hybrid Diffusion Policies for Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/2601.05675/) (2026)
- [Expert Behavior Prior Reinforcement Learning](https://mlsanity.com/paper/2607.21302/) (2026)
- [Distributed Dexterous Manipulation with Spatially Conditioned Multi-Agent Transformers](https://mlsanity.com/paper/2609.06930/) (2026)
- [Improving Online Reinforcement Learning via Bidirectional Behavior Prior Distillation](https://mlsanity.com/paper/2609.20268/) (2026)

## Abstract (arXiv)

We investigate the challenge of parametrizing policies for reinforcement learning (RL) in high-dimensional continuous action spaces. Our objective is to develop a multimodal policy that overcomes limitations inherent in the commonly-used Gaussian parameterization. To achieve this, we propose a principled framework that models the continuous RL policy as a generative model of optimal trajectories. By conditioning the policy on a latent variable, we derive a novel variational bound as the optimization objective, which promotes exploration of the environment. We then present a practical model-based RL method, called Reparameterized Policy Gradient (RPG), which leverages the multimodal policy parameterization and learned world model to achieve strong exploration capabilities and high data efficiency. Empirical results demonstrate that our method can help agents evade local optima in tasks with dense rewards and solve challenging sparse-reward environments by incorporating an object-centric intrinsic reward. Our method consistently outperforms previous approaches across a range of tasks. Code and supplementary materials are available on the project page https://haosulab.github.io/RPG/
