# Learning and Evaluating Human Preferences for Conversational Head Generation

arXiv: https://arxiv.org/abs/2307.10636 · HTML: https://mlsanity.com/paper/2307.10636/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 36 references that are in the map.
- First posted on arXiv 20 Jul 2023.

## Builds on (most cited first, 29 of 29)

- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [CatBoost: gradient boosting with categorical features support](https://mlsanity.com/paper/1810.11363/) (2018)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [Realistic Speech-Driven Facial Animation with GANs](https://mlsanity.com/paper/1906.06337/) (2019)
- [Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation](https://mlsanity.com/paper/2301.03396/) (2023)
- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars](https://mlsanity.com/paper/2211.11208/) (2022)
- [Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation](https://mlsanity.com/paper/2201.07786/) (2022)
- [Realistic One-shot Mesh-based Head Avatars](https://mlsanity.com/paper/2206.08343/) (2022)
- [Talking-head Generation with Rhythmic Head Motion](https://mlsanity.com/paper/2007.08547/) (2020)
- [Seeing What You Said: Talking Face Generation Guided by a Lip Reading Expert](https://mlsanity.com/paper/2303.17480/) (2023)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [DFA-NeRF: Personalized Talking Head Generation via Disentangled Face Attributes Neural Rendering](https://mlsanity.com/paper/2201.00791/) (2022)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder](https://mlsanity.com/paper/2303.17550/) (2023)
- [NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-shot Real Image Animation](https://mlsanity.com/paper/2211.17235/) (2022)
- [FNeVR: Neural Volume Rendering for Face Animation](https://mlsanity.com/paper/2209.10340/) (2022)
- [Audio-Visual Face Reenactment](https://mlsanity.com/paper/2210.02755/) (2022)
- [Emotionally Enhanced Talking Face Generation](https://mlsanity.com/paper/2303.11548/) (2023)
- [Interactive Conversational Head Generation](https://mlsanity.com/paper/2307.02090/) (2023)
- [Visual-Aware Text-to-Speech](https://mlsanity.com/paper/2306.12020/) (2023)

## Built on by (most cited first, 1 of 1)

- [AGHI-QA: A Subjective-Aligned Dataset and Metric for AI-Generated Human Images](https://mlsanity.com/paper/2504.21308/) (2025)

## Abstract (arXiv)

A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full complexity of human preference, as they only consider limited evaluation dimensions. Qualitative evaluations and user studies offer a solution but are time-consuming and labor-intensive. This limitation hinders the advancement of conversational head generation algorithms and systems. In this paper, we propose a novel learning-based evaluation metric named Preference Score (PS) for fitting human preference according to the quantitative evaluations across different dimensions. PS can serve as a quantitative evaluation without the need for human annotation. Experimental results validate the superiority of Preference Score in aligning with human perception, and also demonstrate robustness and generalizability to unseen data, making it a valuable tool for advancing conversation head generation. We expect this metric could facilitate new advances in conversational head generation. Project Page: https://https://github.com/dc3ea9f/PreferenceScore.
