# RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalization

arXiv: https://arxiv.org/abs/2307.10224 · HTML: https://mlsanity.com/paper/2307.10224/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 64 references that are in the map.
- First posted on arXiv 15 Jul 2023.

## Builds on (most cited first, 30 of 49)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [WILDS: A Benchmark of in-the-Wild Distribution Shifts](https://mlsanity.com/paper/2012.07421/) (2020)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [A Fine-Grained Analysis on Distribution Shift](https://mlsanity.com/paper/2110.11328/) (2021)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Benchmarking Model-Based Reinforcement Learning](https://mlsanity.com/paper/1907.02057/) (2019)

## Built on by (most cited first, 28 of 28)

- [Look Before You Leap: Unveiling the Power of GPT-4V in Robotic Vision-Language Planning](https://mlsanity.com/paper/2311.17842/) (2023)
- [THE COLOSSEUM: A Benchmark for Evaluating Generalization for Robotic Manipulation](https://mlsanity.com/paper/2402.08191/) (2024)
- [DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization](https://mlsanity.com/paper/2310.19668/) (2023)
- [Learning to Manipulate Anywhere: A Visual Generalizable Framework For Reinforcement Learning](https://mlsanity.com/paper/2407.15815/) (2024)
- [SAM-E: Leveraging Visual Foundation Model with Sequence Imitation for Embodied Manipulation](https://mlsanity.com/paper/2405.19586/) (2024)
- [Generalizable Visual Reinforcement Learning with Segment Anything Model](https://mlsanity.com/paper/2312.17116/) (2023)
- [Failure-Aware RL: Reliable Offline-to-Online Reinforcement Learning with Self-Recovery for Real-World Manipulation](https://mlsanity.com/paper/2601.07821/) (2026)
- [PEAC: Unsupervised Pre-training for Cross-Embodiment Reinforcement Learning](https://mlsanity.com/paper/2405.14073/) (2024)
- [DMC-VB: A Benchmark for Representation Learning for Control with Visual Distractors](https://mlsanity.com/paper/2409.18330/) (2024)
- [ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learning](https://mlsanity.com/paper/2602.11643/) (2026)
- [Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning](https://mlsanity.com/paper/2406.06037/) (2024)
- [Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion Inversion](https://mlsanity.com/paper/2411.04919/) (2024)
- [Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning](https://mlsanity.com/paper/2410.14038/) (2024)
- [AffordGen: Generating Diverse Demonstrations for Generalizable Object Manipulation with Afford Correspondence](https://mlsanity.com/paper/2604.10579/) (2026)
- [On the Evaluation of Generative Robotic Simulations](https://mlsanity.com/paper/2410.08172/) (2024)
- [Representation Convergence: Mutual Distillation is Secretly a Form of Regularization](https://mlsanity.com/paper/2501.02481/) (2025)
- [A Dual-Agent Adversarial Framework for Robust Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/2501.17384/) (2025)
- [Self-Consistent Model-based Adaptation for Visual Reinforcement Learning](https://mlsanity.com/paper/2502.09923/) (2025)
- [Multimedia and Visual Analytics in the Agentic Era](https://mlsanity.com/paper/2504.06138/) (2025)
- [Robust Point Cloud Reinforcement Learning via PCA-Based Canonicalization](https://mlsanity.com/paper/2510.20974/) (2025)
- [YRC-Bench: A Benchmark for Learning to Coordinate with Experts](https://mlsanity.com/paper/2502.09583/) (2025)
- [Multimodal Fusion for Sim2real Transfer in Visual Reinforcement Learning](https://mlsanity.com/paper/2507.09180/) (2025)
- [SegDAC: Visual Generalization in Reinforcement Learning via Dynamic Object Tokens](https://mlsanity.com/paper/2508.09325/) (2025)
- [DeGuV: Depth-Guided Visual Reinforcement Learning for Generalization and Interpretability in Manipulation](https://mlsanity.com/paper/2509.04970/) (2025)
- [Pre-trained Visual Representations Generalize Where it Matters in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2509.12531/) (2025)
- [KAGE-Bench: Fast Known-Axis Visual Generalization Evaluation for Reinforcement Learning](https://mlsanity.com/paper/2601.14232/) (2026)
- [A Unified Causal-Origin Taxonomy of Distributional Shifts in Reinforcement Learning](https://mlsanity.com/paper/2606.16933/) (2026)
- [VIGOR: Zero-Shot Visual Generalization via Latent-Space Consistency in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2610.02801/) (2026)

## Abstract (arXiv)

Visual Reinforcement Learning (Visual RL), coupled with high-dimensional observations, has consistently confronted the long-standing challenge of out-of-distribution generalization. Despite the focus on algorithms aimed at resolving visual generalization problems, we argue that the devil is in the existing benchmarks as they are restricted to isolated tasks and generalization categories, undermining a comprehensive evaluation of agents' visual generalization capabilities. To bridge this gap, we introduce RL-ViGen: a novel Reinforcement Learning Benchmark for Visual Generalization, which contains diverse tasks and a wide spectrum of generalization types, thereby facilitating the derivation of more reliable conclusions. Furthermore, RL-ViGen incorporates the latest generalization visual RL algorithms into a unified framework, under which the experiment results indicate that no single existing algorithm has prevailed universally across tasks. Our aspiration is that RL-ViGen will serve as a catalyst in this area, and lay a foundation for the future creation of universal visual generalization RL agents suitable for real-world scenarios. Access to our code and implemented algorithms is provided at https://gemcollector.github.io/RL-ViGen/.
