# Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation

arXiv: https://arxiv.org/abs/2307.09906 · HTML: https://mlsanity.com/paper/2307.09906/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 50 references that are in the map.
- First posted on arXiv 19 Jul 2023.

## Builds on (most cited first, 30 of 39)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Memory Networks](https://mlsanity.com/paper/1410.3916/) (2014)
- [Dynamic Convolution: Attention over Convolution Kernels](https://mlsanity.com/paper/1912.03458/) (2019)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [ReenactGAN: Learning to Reenact Faces via Boundary Transfer](https://mlsanity.com/paper/1807.11079/) (2018)
- [Imitating Arbitrary Talking Style for Realistic Audio-DrivenTalking Face Synthesis](https://mlsanity.com/paper/2111.00203/) (2021)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)

## Built on by (most cited first, 30 of 61)

- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2406.01900/) (2024)
- [DF40: Toward Next-Generation Deepfake Detection](https://mlsanity.com/paper/2406.13495/) (2024)
- [Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis](https://mlsanity.com/paper/2401.08503/) (2024)
- [X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention](https://mlsanity.com/paper/2403.15931/) (2024)
- [EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis](https://mlsanity.com/paper/2404.01647/) (2024)
- [Face Adapter for Pre-Trained Diffusion Models with Fine-Grained ID and Attribute Control](https://mlsanity.com/paper/2405.12970/) (2024)
- [HunyuanPortrait: Implicit Condition Control for Enhanced Portrait Animation](https://mlsanity.com/paper/2503.18860/) (2025)
- [Follow-Your-Emoji-Faster: Towards Efficient, Fine-Controllable, and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2509.16630/) (2025)
- [MegActor: Harness the Power of Raw Video for Vivid Portrait Animation](https://mlsanity.com/paper/2405.20851/) (2024)
- [Celeb-DF++: A Large-scale Challenging Video DeepFake Benchmark for Generalizable Forensics](https://mlsanity.com/paper/2507.18015/) (2025)
- [Audio-visual Controlled Video Diffusion with Masked Selective State Spaces Modeling for Natural Talking Head Generation](https://mlsanity.com/paper/2504.02542/) (2025)
- [MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes](https://mlsanity.com/paper/2410.06734/) (2024)
- [Stacking Brick by Brick: Aligned Feature Isolation for Incremental Face Forgery Detection](https://mlsanity.com/paper/2411.11396/) (2024)
- [Learning to Generate Conditional Tri-plane for 3D-aware Expression Controllable Portrait Animation](https://mlsanity.com/paper/2404.00636/) (2024)
- [MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices](https://mlsanity.com/paper/2407.05712/) (2024)
- [TalkingHeadBench: A Multi-Modal Benchmark & Analysis of Talking-Head DeepFake Detection](https://mlsanity.com/paper/2505.24866/) (2025)
- [DH-FaceVid-1K: A Large-Scale High-Quality Dataset for Face Video Generation](https://mlsanity.com/paper/2410.07151/) (2024)
- [Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video Generation](https://mlsanity.com/paper/2412.00719/) (2024)
- [DeepShield: Fortifying Deepfake Video Detection with Local and Global Forgery Analysis](https://mlsanity.com/paper/2510.25237/) (2025)
- [Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions](https://mlsanity.com/paper/2507.02900/) (2025)
- [A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing](https://mlsanity.com/paper/2406.10553/) (2024)
- [Generative Human Video Compression with Multi-granularity Temporal Trajectory Factorization](https://mlsanity.com/paper/2410.10171/) (2024)
- [PortraitTalk: Towards Customizable One-Shot Audio-to-Talking Face Generation](https://mlsanity.com/paper/2412.07754/) (2024)
- [Free-viewpoint Human Animation with Pose-correlated Reference Selection](https://mlsanity.com/paper/2412.17290/) (2024)
- [EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis](https://mlsanity.com/paper/2508.13442/) (2025)
- [FlashPortrait: 6x Faster Infinite Portrait Animation with Adaptive Latent Prediction](https://mlsanity.com/paper/2512.16900/) (2025)
- [Takin-ADA: Emotion Controllable Audio-Driven Animation with Canonical and Landmark Loss Optimization](https://mlsanity.com/paper/2410.14283/) (2024)
- [LIA-X: Interpretable Latent Portrait Animator](https://mlsanity.com/paper/2508.09959/) (2025)
- [TriDF: Evaluating Perception, Detection, and Hallucination for Interpretable DeepFake Detection](https://mlsanity.com/paper/2512.10652/) (2025)

## Abstract (arXiv)

Talking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person's identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation.~Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our hrefhttps://github.com/harlanhong/ICCV2023-MCNETProject.
