# Amortised Experimental Design and Parameter Estimation for User Models of Pointing

arXiv: https://arxiv.org/abs/2307.09878 · HTML: https://mlsanity.com/paper/2307.09878/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 52 references that are in the map.
- First posted on arXiv 19 Jul 2023.

## Builds on (most cited first, 18 of 18)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [MINE: Mutual Information Neural Estimation](https://mlsanity.com/paper/1801.04062/) (2018)
- [On Variational Bounds of Mutual Information](https://mlsanity.com/paper/1905.06922/) (2019)
- [The frontier of simulation-based inference](https://mlsanity.com/paper/1911.01429/) (2019)
- [A simple neural network module for relational reasoning](https://mlsanity.com/paper/1706.01427/) (2017)
- [Monte Carlo Gradient Estimation in Machine Learning](https://mlsanity.com/paper/1906.10652/) (2019)
- [Deep Adaptive Design: Amortizing Sequential Bayesian Experimental Design](https://mlsanity.com/paper/2103.02438/) (2021)
- [On Nesting Monte Carlo Estimators](https://mlsanity.com/paper/1709.06181/) (2017)
- [Implicit Deep Adaptive Design: Policy-Based Experimental Design without Likelihoods](https://mlsanity.com/paper/2111.02329/) (2021)
- [Bayesian Experimental Design for Implicit Models by Mutual Information Neural Estimation](https://mlsanity.com/paper/2002.08129/) (2020)
- [Optimizing Sequential Experimental Design with Deep Reinforcement Learning](https://mlsanity.com/paper/2202.00821/) (2022)
- [Gradient-based Bayesian Experimental Design for Implicit Models using Mutual Information Lower Bounds](https://mlsanity.com/paper/2105.04379/) (2021)
- [Inverse Rational Control with Partially Observable Continuous Nonlinear Dynamics](https://mlsanity.com/paper/1908.04696/) (2019)
- [Inverse Reinforcement Learning from Summary Data](https://mlsanity.com/paper/1703.09700/) (2017)
- [Bayesian Optimal Experimental Design for Simulator Models of Cognition](https://mlsanity.com/paper/2110.15632/) (2021)
- [Adaptive design for Gaussian process regression under censoring](https://mlsanity.com/paper/1910.05452/) (2019)

## Built on by (most cited first, 1 of 1)

- [Pedestrian crossing decisions can be explained by bounded optimal decision-making under noisy visual perception](https://mlsanity.com/paper/2402.04370/) (2024)

## Abstract (arXiv)

User models play an important role in interaction design, supporting automation of interaction design choices. In order to do so, model parameters must be estimated from user data. While very large amounts of user data are sometimes required, recent research has shown how experiments can be designed so as to gather data and infer parameters as efficiently as possible, thereby minimising the data requirement. In the current article, we investigate a variant of these methods that amortises the computational cost of designing experiments by training a policy for choosing experimental designs with simulated participants. Our solution learns which experiments provide the most useful data for parameter estimation by interacting with in-silico agents sampled from the model space thereby using synthetic data rather than vast amounts of human data. The approach is demonstrated for three progressively complex models of pointing.
