# Hierarchical Semantic Perceptual Listener Head Video Generation: A High-performance Pipeline

arXiv: https://arxiv.org/abs/2307.09821 · HTML: https://mlsanity.com/paper/2307.09821/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 26 references that are in the map.
- First posted on arXiv 19 Jul 2023.

## Builds on (most cited first, 14 of 14)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Learning Individual Styles of Conversational Gesture](https://mlsanity.com/paper/1906.04160/) (2019)
- [Recurrent Video Restoration Transformer with Guided Deformable Attention](https://mlsanity.com/paper/2206.02146/) (2022)
- [In defence of metric learning for speaker recognition](https://mlsanity.com/paper/2003.11982/) (2020)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation](https://mlsanity.com/paper/2203.13161/) (2022)
- [Deep Audio-Visual Learning: A Survey](https://mlsanity.com/paper/2001.04758/) (2020)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [Interactive Conversational Head Generation](https://mlsanity.com/paper/2307.02090/) (2023)
- [Seq-Masks: Bridging the gap between appearance and gait modeling for video-based person re-identification](https://mlsanity.com/paper/2112.05626/) (2021)

## Built on by (most cited first, 4 of 4)

- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communication](https://mlsanity.com/paper/2403.19467/) (2024)
- [Combo: Co-speech holistic 3D human motion generation and efficient customizable adaptation in harmony](https://mlsanity.com/paper/2408.09397/) (2024)
- [HorGait: A Hybrid Model for Accurate Gait Recognition in LiDAR Point Cloud Planar Projections](https://mlsanity.com/paper/2410.08454/) (2024)

## Abstract (arXiv)

In dyadic speaker-listener interactions, the listener's head reactions along with the speaker's head movements, constitute an important non-verbal semantic expression together. The listener Head generation task aims to synthesize responsive listener's head videos based on audios of the speaker and reference images of the listener. Compared to the Talking-head generation, it is more challenging to capture the correlation clues from the speaker's audio and visual information. Following the ViCo baseline scheme, we propose a high-performance solution by enhancing the hierarchical semantic extraction capability of the audio encoder module and improving the decoder part, renderer and post-processing modules. Our solution gets the first place on the official leaderboard for the track of listening head generation. This paper is a technical report of ViCo@2023 Conversational Head Generation Challenge in ACM Multimedia 2023 conference.
