# Online Learning with Costly Features in Non-stationary Environments

arXiv: https://arxiv.org/abs/2307.09388 · HTML: https://mlsanity.com/paper/2307.09388/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 36 references that are in the map.
- First posted on arXiv 18 Jul 2023.

## Builds on (most cited first, 11 of 11)

- [Online Learning: A Comprehensive Survey](https://mlsanity.com/paper/1802.02871/) (2018)
- [Weighted Linear Bandits for Non-Stationary Environments](https://mlsanity.com/paper/1909.09146/) (2019)
- [Learning to Optimize under Non-Stationarity](https://mlsanity.com/paper/1810.03024/) (2018)
- [A New Algorithm for Non-stationary Contextual Bandits: Efficient, Optimal, and Parameter-free](https://mlsanity.com/paper/1902.00980/) (2019)
- [Efficient Contextual Bandits in Non-stationary Worlds](https://mlsanity.com/paper/1708.01799/) (2017)
- [Learning Contextual Bandits in a Non-stationary Environment](https://mlsanity.com/paper/1805.09365/) (2018)
- [Classification with Costly Features as a Sequential Decision-Making Problem](https://mlsanity.com/paper/1909.02564/) (2019)
- [Multi-armed Bandits with Application to 5G Small Cells](https://mlsanity.com/paper/1510.00627/) (2015)
- [Contextual-Bandit Based Personalized Recommendation with Time-Varying User Interests](https://mlsanity.com/paper/2003.00359/) (2020)
- [Context Attentive Bandits: Contextual Bandit with Restricted Context](https://mlsanity.com/paper/1705.03821/) (2017)
- [Multi-Armed Bandit for Energy-Efficient and Delay-Sensitive Edge Computing in Dynamic Networks with Uncertainty](https://mlsanity.com/paper/1904.06258/) (2019)

## Abstract (arXiv)

Maximizing long-term rewards is the primary goal in sequential decision-making problems. The majority of existing methods assume that side information is freely available, enabling the learning agent to observe all features' states before making a decision. In real-world problems, however, collecting beneficial information is often costly. That implies that, besides individual arms' reward, learning the observations of the features' states is essential to improve the decision-making strategy. The problem is aggravated in a non-stationary environment where reward and cost distributions undergo abrupt changes over time. To address the aforementioned dual learning problem, we extend the contextual bandit setting and allow the agent to observe subsets of features' states. The objective is to maximize the long-term average gain, which is the difference between the accumulated rewards and the paid costs on average. Therefore, the agent faces a trade-off between minimizing the cost of information acquisition and possibly improving the decision-making process using the obtained information. To this end, we develop an algorithm that guarantees a sublinear regret in time. Numerical results demonstrate the superiority of our proposed policy in a real-world scenario.
