# INVE: Interactive Neural Video Editing

arXiv: https://arxiv.org/abs/2307.07663 · HTML: https://mlsanity.com/paper/2307.07663/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 31 references that are in the map.
- First posted on arXiv 15 Jul 2023.

## Builds on (most cited first, 23 of 23)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Video Object Segmentation using Space-Time Memory Networks](https://mlsanity.com/paper/1904.00607/) (2019)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Learning Correspondence from the Cycle-Consistency of Time](https://mlsanity.com/paper/1903.07593/) (2019)
- [Space-Time Correspondence as a Contrastive Random Walk](https://mlsanity.com/paper/2006.14613/) (2020)
- [COIN: COmpression with Implicit Neural representations](https://mlsanity.com/paper/2103.03123/) (2021)
- [Layered Neural Atlases for Consistent Video Editing](https://mlsanity.com/paper/2109.11418/) (2021)
- [Adversarial Generation of Continuous Images](https://mlsanity.com/paper/2011.12026/) (2020)
- [Image Generators with Conditionally-Independent Pixel Synthesis](https://mlsanity.com/paper/2011.13775/) (2020)
- [Coherent Online Video Style Transfer](https://mlsanity.com/paper/1703.09211/) (2017)
- [Real-time Neural Radiance Caching for Path Tracing](https://mlsanity.com/paper/2106.12372/) (2021)
- [Video Propagation Networks](https://mlsanity.com/paper/1612.05478/) (2016)
- [Temporally Consistent Semantic Video Editing](https://mlsanity.com/paper/2206.10590/) (2022)
- [Layered Controllable Video Generation](https://mlsanity.com/paper/2111.12747/) (2021)

## Built on by (most cited first, 10 of 10)

- [VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness](https://mlsanity.com/paper/2503.21755/) (2025)
- [VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence](https://mlsanity.com/paper/2312.02087/) (2023)
- [Generative Video Propagation](https://mlsanity.com/paper/2412.19761/) (2024)
- [Generative Video Motion Editing with 3D Point Tracks](https://mlsanity.com/paper/2512.02015/) (2025)
- [Drag-A-Video: Non-rigid Video Editing with Point-based Interaction](https://mlsanity.com/paper/2312.02936/) (2023)
- [DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing](https://mlsanity.com/paper/2310.10624/) (2023)
- [MagicProp: Diffusion-based Video Editing via Motion-aware Appearance Propagation](https://mlsanity.com/paper/2309.00908/) (2023)
- [Exploring Temporally-Aware Features for Point Tracking](https://mlsanity.com/paper/2501.12218/) (2025)
- [VeGaS: Video Gaussian Splatting](https://mlsanity.com/paper/2411.11024/) (2024)
- [GenDeF: Learning Generative Deformation Field for Video Generation](https://mlsanity.com/paper/2312.04561/) (2023)

## Abstract (arXiv)

We present Interactive Neural Video Editing (INVE), a real-time video editing solution, which can assist the video editing process by consistently propagating sparse frame edits to the entire video clip. Our method is inspired by the recent work on Layered Neural Atlas (LNA). LNA, however, suffers from two major drawbacks: (1) the method is too slow for interactive editing, and (2) it offers insufficient support for some editing use cases, including direct frame editing and rigid texture tracking. To address these challenges we leverage and adopt highly efficient network architectures, powered by hash-grids encoding, to substantially improve processing speed. In addition, we learn bi-directional functions between image-atlas and introduce vectorized editing, which collectively enables a much greater variety of edits in both the atlas and the frames directly. Compared to LNA, our INVE reduces the learning and inference time by a factor of 5, and supports various video editing operations that LNA cannot. We showcase the superiority of INVE over LNA in interactive video editing through a comprehensive quantitative and qualitative analysis, highlighting its numerous advantages and improved performance. For video results, please see https://gabriel-huang.github.io/inve/
