# One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching

arXiv: https://arxiv.org/abs/2307.07286 · HTML: https://mlsanity.com/paper/2307.07286/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 70 references that are in the map.
- First posted on arXiv 14 Jul 2023.

## Builds on (most cited first, 30 of 40)

- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [A Closer Look at Few-shot Classification](https://mlsanity.com/paper/1904.04232/) (2019)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Few-Shot Learning via Embedding Adaptation with Set-to-Set Functions](https://mlsanity.com/paper/1812.03664/) (2018)
- [Meta-Baseline: Exploring Simple Meta-Learning for Few-Shot Learning](https://mlsanity.com/paper/2003.04390/) (2020)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Few-Shot Video Classification via Temporal Alignment](https://mlsanity.com/paper/1906.11415/) (2019)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [TARN: Temporal Attentive Relation Network for Few-Shot and Zero-Shot Action Recognition](https://mlsanity.com/paper/1907.09021/) (2019)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Skeleton-based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1704.07595/) (2017)
- [Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates](https://mlsanity.com/paper/1706.08276/) (2017)
- [Spatio-temporal Relation Modeling for Few-shot Action Recognition](https://mlsanity.com/paper/2112.05132/) (2021)
- [Hybrid Relation Guided Set Matching for Few-shot Action Recognition](https://mlsanity.com/paper/2204.13423/) (2022)
- [STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition](https://mlsanity.com/paper/2210.07503/) (2022)
- [Learning Dynamic Alignment via Meta-filter for Few-shot Learning](https://mlsanity.com/paper/2103.13582/) (2021)

## Built on by (most cited first, 12 of 12)

- [CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner](https://mlsanity.com/paper/2403.10082/) (2024)
- [A Comprehensive Review of Few-shot Action Recognition](https://mlsanity.com/paper/2407.14744/) (2024)
- [Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment](https://mlsanity.com/paper/2402.04599/) (2024)
- [Towards Physical World Backdoor Attacks against Skeleton Action Recognition](https://mlsanity.com/paper/2408.08671/) (2024)
- [MoFM: A Large-Scale Human Motion Foundation Model](https://mlsanity.com/paper/2502.05432/) (2025)
- [Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment](https://mlsanity.com/paper/2507.00566/) (2025)
- [SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation](https://mlsanity.com/paper/2504.11749/) (2025)
- [SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2603.29692/) (2026)
- [Heatmap Pooling Network for Action Recognition from RGB Videos](https://mlsanity.com/paper/2512.03837/) (2025)
- [Skarimva: Skeleton-based Action Recognition is a Multi-view Application](https://mlsanity.com/paper/2602.23231/) (2026)
- [SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition](https://mlsanity.com/paper/2606.03610/) (2026)
- [STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition](https://mlsanity.com/paper/2607.17342/) (2026)

## Abstract (arXiv)

One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale skeleton action data. However, most existing studies match skeleton sequences by comparing their feature vectors directly which neglects spatial structures and temporal orders of skeleton data. This paper presents a novel one-shot skeleton action recognition technique that handles skeleton action recognition via multi-scale spatial-temporal feature matching. We represent skeleton data at multiple spatial and temporal scales and achieve optimal feature matching from two perspectives. The first is multi-scale matching which captures the scale-wise semantic relevance of skeleton data at multiple spatial and temporal scales simultaneously. The second is cross-scale matching which handles different motion magnitudes and speeds by capturing sample-wise relevance across multiple scales. Extensive experiments over three large-scale datasets (NTU RGB+D, NTU RGB+D 120, and PKU-MMD) show that our method achieves superior one-shot skeleton action recognition, and it outperforms the state-of-the-art consistently by large margins.
