# Why Guided Dialog Policy Learning performs well? Understanding the role of adversarial learning and its alternative

arXiv: https://arxiv.org/abs/2307.06721 · HTML: https://mlsanity.com/paper/2307.06721/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 34 references that are in the map.
- First posted on arXiv 13 Jul 2023.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [VEEGAN: Reducing Mode Collapse in GANs using Implicit Variational Learning](https://mlsanity.com/paper/1705.07761/) (2017)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Dialogue State Tracking with a Language Model using Schema-Driven Prompting](https://mlsanity.com/paper/2109.07506/) (2021)
- [Dialog State Tracking: A Neural Reading Comprehension Approach](https://mlsanity.com/paper/1908.01946/) (2019)
- [Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration](https://mlsanity.com/paper/2202.04628/) (2022)
- [ConvLab-2: An Open-Source Toolkit for Building, Evaluating, and Diagnosing Dialogue Systems](https://mlsanity.com/paper/2002.04793/) (2020)
- [Composite Task-Completion Dialogue Policy Learning via Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/1704.03084/) (2017)
- [Guided Dialog Policy Learning: Reward Estimation for Multi-Domain Task-Oriented Dialog](https://mlsanity.com/paper/1908.10719/) (2019)
- [A Survey on Recent Advances and Challenges in Reinforcement Learning Methods for Task-Oriented Dialogue Policy Learning](https://mlsanity.com/paper/2202.13675/) (2022)
- [On-line Active Reward Learning for Policy Optimisation in Spoken Dialogue Systems](https://mlsanity.com/paper/1605.07669/) (2016)
- [Multi-Agent Task-Oriented Dialog Policy Learning with Role-Aware Reward Decomposition](https://mlsanity.com/paper/2004.03809/) (2020)
- [GenTUS: Simulating User Behaviour and Language in Task-oriented Dialogues with Generative Transformers](https://mlsanity.com/paper/2208.10817/) (2022)
- [Deep Dyna-Q: Integrating Planning for Task-Completion Dialogue Policy Learning](https://mlsanity.com/paper/1801.06176/) (2018)
- [Adversarial Learning of Task-Oriented Neural Dialog Models](https://mlsanity.com/paper/1805.11762/) (2018)
- [Improving Interaction Quality Estimation with BiLSTMs and the Impact on Dialogue Policy Learning](https://mlsanity.com/paper/2001.07615/) (2020)
- [Adaptive Dialog Policy Learning with Hindsight and User Modeling](https://mlsanity.com/paper/2005.03299/) (2020)
- [Reward-Balancing for Statistical Spoken Dialogue Systems using Multi-objective Reinforcement Learning](https://mlsanity.com/paper/1707.06299/) (2017)

## Abstract (arXiv)

Dialog policies, which determine a system's action based on the current state at each dialog turn, are crucial to the success of the dialog. In recent years, reinforcement learning (RL) has emerged as a promising option for dialog policy learning (DPL). In RL-based DPL, dialog policies are updated according to rewards. The manual construction of fine-grained rewards, such as state-action-based ones, to effectively guide the dialog policy is challenging in multi-domain task-oriented dialog scenarios with numerous state-action pair combinations. One way to estimate rewards from collected data is to train the reward estimator and dialog policy simultaneously using adversarial learning (AL). Although this method has demonstrated superior performance experimentally, it is fraught with the inherent problems of AL, such as mode collapse. This paper first identifies the role of AL in DPL through detailed analyses of the objective functions of dialog policy and reward estimator. Next, based on these analyses, we propose a method that eliminates AL from reward estimation and DPL while retaining its advantages. We evaluate our method using MultiWOZ, a multi-domain task-oriented dialog corpus.
