# Neural Free-Viewpoint Relighting for Glossy Indirect Illumination

arXiv: https://arxiv.org/abs/2307.06335 · HTML: https://mlsanity.com/paper/2307.06335/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 43 references that are in the map.
- First posted on arXiv 12 Jul 2023.

## Builds on (most cited first, 11 of 11)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Neural Importance Sampling](https://mlsanity.com/paper/1808.03856/) (2018)
- [Real-time Neural Radiance Caching for Path Tracing](https://mlsanity.com/paper/2106.12372/) (2021)
- [Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination](https://mlsanity.com/paper/2207.13607/) (2022)
- [Neural Radiosity](https://mlsanity.com/paper/2105.12319/) (2021)
- [Active Exploration for Neural Global Illumination of Variable Scenes](https://mlsanity.com/paper/2203.08272/) (2022)
- [Deep Appearance Prefiltering](https://mlsanity.com/paper/2211.05932/) (2022)
- [A Data-Driven Paradigm for Precomputed Radiance Transfer](https://mlsanity.com/paper/2206.13112/) (2022)

## Built on by (most cited first, 7 of 7)

- [FINER: Flexible spectral-bias tuning in Implicit NEural Representation by Variable-periodic Activation Functions](https://mlsanity.com/paper/2312.02434/) (2023)
- [FINER++: Building a Family of Variable-periodic Functions for Activating Implicit Neural Representation](https://mlsanity.com/paper/2407.19434/) (2024)
- [NeRFs: The Search for the Best 3D Representation](https://mlsanity.com/paper/2308.02751/) (2023)
- [HOIN: High-Order Implicit Neural Representations](https://mlsanity.com/paper/2404.14674/) (2024)
- [I-INR: Iterative Implicit Neural Representations](https://mlsanity.com/paper/2504.17364/) (2025)
- [A Generalizable Light Transport 3D Embedding for Global Illumination](https://mlsanity.com/paper/2510.18189/) (2025)
- [Fully-fused Multi-Layer Perceptrons on Intel Data Center GPUs](https://mlsanity.com/paper/2403.17607/) (2024)

## Abstract (arXiv)

Precomputed Radiance Transfer (PRT) remains an attractive solution for real-time rendering of complex light transport effects such as glossy global illumination. After precomputation, we can relight the scene with new environment maps while changing viewpoint in real-time. However, practical PRT methods are usually limited to low-frequency spherical harmonic lighting. All-frequency techniques using wavelets are promising but have so far had little practical impact. The curse of dimensionality and much higher data requirements have typically limited them to relighting with fixed view or only direct lighting with triple product integrals. In this paper, we demonstrate a hybrid neural-wavelet PRT solution to high-frequency indirect illumination, including glossy reflection, for relighting with changing view. Specifically, we seek to represent the light transport function in the Haar wavelet basis. For global illumination, we learn the wavelet transport using a small multi-layer perceptron (MLP) applied to a feature field as a function of spatial location and wavelet index, with reflected direction and material parameters being other MLP inputs. We optimize/learn the feature field (compactly represented by a tensor decomposition) and MLP parameters from multiple images of the scene under different lighting and viewing conditions. We demonstrate real-time (512 x 512 at 24 FPS, 800 x 600 at 13 FPS) precomputed rendering of challenging scenes involving view-dependent reflections and even caustics.
