# Maneuver Decision-Making Through Automatic Curriculum Reinforcement Learning Without Handcrafted Reward functions

arXiv: https://arxiv.org/abs/2307.06152 · HTML: https://mlsanity.com/paper/2307.06152/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 35 references that are in the map.
- First posted on arXiv 12 Jul 2023.

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Automated Curriculum Learning for Neural Networks](https://mlsanity.com/paper/1704.03003/) (2017)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [Teacher-Student Curriculum Learning](https://mlsanity.com/paper/1707.00183/) (2017)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Automatic Curriculum Learning through Value Disagreement](https://mlsanity.com/paper/2006.09641/) (2020)
- [Curriculum Reinforcement Learning using Optimal Transport via Gradual Domain Adaptation](https://mlsanity.com/paper/2210.10195/) (2022)
- [Robust Deep Reinforcement Learning through Bootstrapped Opportunistic Curriculum](https://mlsanity.com/paper/2206.10057/) (2022)
- [Coarse-to-Fine Curriculum Learning](https://mlsanity.com/paper/2106.04072/) (2021)
- [Supervised Machine Learning for Effective Missile Launch Based on Beyond Visual Range Air Combat Simulations](https://mlsanity.com/paper/2207.04188/) (2022)
- [A Differential Game Approach for Beyond Visual Range Tactics](https://mlsanity.com/paper/2009.10640/) (2020)

## Abstract (arXiv)

Maneuver decision-making is the core of unmanned combat aerial vehicle for autonomous air combat. To solve this problem, we propose an automatic curriculum reinforcement learning method, which enables agents to learn effective decisions in air combat from scratch. The range of initial states are used for distinguishing curricula of different difficulty levels, thereby maneuver decision is divided into a series of sub-tasks from easy to difficult, and test results are used to change sub-tasks. As sub-tasks change, agents gradually learn to complete a series of sub-tasks from easy to difficult, enabling them to make effective maneuvering decisions to cope with various states without the need to spend effort designing reward functions. The ablation studied show that the automatic curriculum learning proposed in this article is an essential component for training through reinforcement learning, namely, agents cannot complete effective decisions without curriculum learning. Simulation experiments show that, after training, agents are able to make effective decisions given different states, including tracking, attacking and escaping, which are both rational and interpretable.
